Drag your finger to fly. The shooting is automatic. The rest is survival.
Voltswarm is a vertical shmup with a roguelite structure. The waves never end, they are generated on the fly, and every run hands you a different build. Between waves, upgrade orbs drop, and what you grab there decides how the game plays for the next few minutes.
WAVES THAT NEVER REPEAT
Formation, enemies and pacing come from a seed, so no sequence ever comes back the same. Every five waves brings a boss, and each one has its own attack pattern for you to learn and break.
BUILDS THAT CHANGE THE GAME
Fire rate, damage, spread, pierce, ricochet, drones, crit, area blast, magnet. The combinations turn into very different playstyles, and you assemble a new one every attempt. The same ship can become a short-range machine gun or a cannon that punches through the whole screen.
DANGER PICKS NO SIDE
Asteroids tumble across the arena and crush whatever is in the way. Enemies included, and they do not dodge. Learning to use that in your favour is half the game.
EIGHT SHIPS, EIGHT STYLES
Every ship trades a strength for a clear weakness. The Blade is fast and pierces, but dies in two hits. The Sentinel takes a beating and is slow. The Ram does not even shoot: it destroys on contact and heals by killing. Most of them you earn by playing, with the Cores you pile up.
PROGRESS STAYS
The Cores from each run buy permanent upgrades in the Hangar: more health, a starting shield, more options in the upgrade draw, new ships. You always come back stronger. Losing is never losing everything.
NO CATCH
Free from start to finish. No ads, of any kind. No pay-to-win: what you can buy are styles and themes, never an advantage. Works offline, with no sign-up and no login, and we collect none of your data.
Six languages (English, Portuguese, Spanish, German, French and Italian), four visual themes and a synthwave soundtrack to go with the swarm.
Neon roguelite shmup. Endless waves, a new build every run, and zero ads.