You were nobody. Unsponsored. Unlisted. A street fighter with no name worth carving into a wall.
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> Then they took you in — and offered a choice that isn't really a choice: fight, or disappear.
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> THE SIX MARKS is a single-player, story-driven combat RPG set in a fictional criminal underground. Across days you claw through six rival Houses to earn the six Marks that prove you belong. A handler named Valeria walks you through it. Whether she's protecting you or using you is something you'll have to decide for yourself.
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> Carved into the wall, where everyone can see it:
> "DON'T LET THEM CHOOSE WHAT YOU BECOME."
> By the end, you'll know what it costs to live by it.
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> WHAT YOU DO
> • Fight turn-based, plan-driven battles — read your opponent, commit your move, and live with the outcome.
> • Train between fights to sharpen your body and your edge.
> • Move through a day-by-day story thick with dialogue, pressure, and people who all want something from you.
> • Make branching moral choices that bend your relationships and your road.
> • Reach one of several endings — the story remembers who you chose to be.
>
> THE SIX HOUSES
> Each House owns a piece of the city, and each tests a different part of you:
> • DOCKSIDE — where the water hides what the fists don't.
> • EAST SPARK — fast, bright, and merciless.
> • NORTH CHOIR — discipline dressed up as faith.
> • SOUTH WALL — the ones who never break first.
> • WEST GOLD — money makes its own kind of muscle.
> • THE CROWN CAGE — the last door. No one walks back through it unchanged.
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> A STORY THAT'S YOURS
> This isn't a leaderboard or an endless grind. It's a noir crime story with weight — coercion, survival, and the slow arithmetic of what you'll trade to keep going. Your choices shape your relationships, your fights, and how your name is remembered.
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> BUILT TO RESPECT YOU
> • 100% offline. No connection required, ever.
> • Single-player only. No account, no login, no sign-up.
> • No multiplayer, no chat, no social feeds.
> • No ads. Nothing selling you back your own attention.
> • Your save stays on your device and nowhere else.
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>
> MATURE THEMES
> Stylised fighting violence, organised crime, and dark subject matter (coercion, survival, moral compromise). No sexual content. No real-money gambling. Intended for teens and up.
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> Just you, six Houses, and the question carved into the wall.
> Don't let them choose what you become.
Six Houses. Six Marks. A noir fight for who you become. Offline, single-player.