Tap to fly. That is the whole control scheme. Everything after that is your problem.
Comet Cadet is a one-tap arcade flyer built around a single skill: reading the gap and committing to it. Then it keeps adding — weapons, enemies that hunt you, bosses that fill the screen, and a 100-level campaign that does not hand you anything.
ARCADE, ENDLESS, CLASSIC
Three ways to play. Endless is the pure test — how far can you get before the speed catches you. Classic strips out the weapons and enemies for flight and nerve alone. The campaign is 100 built levels across five blocks, each one authored and verified rather than generated.
TEN BOSS FIGHTS
Every tenth level is a boss with its own attack script — a scarecrow that hurls corn and calls crows, a combine that flings hay bales and pumpkins, and eight more. They do not share a template.
WEAPONS THAT GROW
Archetypes, tiers and marks. Your loadout changes how a level plays, not just how fast it dies.
GLOBAL LEADERBOARDS
Endless and Classic each have their own worldwide board. Submit a score and see exactly where you land.
43 COSMETICS, EARNED
Costumes, trails, auras and flap effects, unlocked with coins you earn by playing. Seven of them cannot be bought at any price — they exist to be earned. No coin packs. No pay-to-win. Ever.
HONEST ABOUT ADS
There are no forced ads in Comet Cadet. None between levels, none on a timer, none when you die. The only ads are ones you choose to watch for a bonus, and if the video fails to load you get the bonus anyway. The optional Ad-Free Upgrade makes those bonuses automatic so you never watch one.
PLAYS OFFLINE
The whole game works without a connection. Only the leaderboards need one.
Comet Cadet is made by SMW Studios, a two-person studio. Privacy policy: https://cometcadet.smwstudios.net/privacy
One-tap arcade flyer. Dodge, blast bosses, climb the global leaderboard.