Tap a piece. If nothing blocks its path, it leaves the board.
That is the whole rule — and everything after it is you, a grid, and the quiet
pleasure of finding the one piece that can move.
Snake and Arrow is a calm logic puzzle with no timers, no lives, and no way to
lose. Pieces are drawn paths: straight runs, L-bends, staircases, zig-zags,
woven together so tightly that only a handful can escape at any moment. Clear
one and the knot loosens. Clear them all and the level is done.
EVERY BOARD IS A PICTURE
Levels are not rectangles. Each grid is cut into the silhouette of something —
a rocket, a heart, a house, a horse, a key, a skull, a butterfly — and the
pieces fill that outline. Clearing a level slowly dismantles the picture.
Sixteen shapes in all.
ARROWS, SNAKES, OR BOTH
Play with arrows, with serpents, or with both on the same board. Snakes slither
off the grid on a proper serpentine wave instead of sliding. And on a mixed
board, an arrow stopped by a snake draws blood — so you always know which of
the two was in the way.
ENDLESS LEVELS
320 hand-tuned boards to begin with, and after those the game keeps building
new ones on your phone. There is no last level. Play for a week or a year;
there is always another board, and every one of them is proven solvable before
you ever see it.
NO TIMER. EVER.
Nothing counts down. Nothing punishes you for thinking. A blocked piece bumps
and stays put, and whatever blocked it is marked so you can see why. Take all
the time you want.
MECHANICS THAT UNFOLD SLOWLY
• Bent paths — pieces that turn corners on their way out
• Stones — immovable blocks that never leave and never let anything past
• Locked pieces — bound in chains you break one tap at a time
• Bound pairs — two pieces tied together that must fire as one
Each is introduced on its own, long before they start combining.
A LEVEL MAP TO CLIMB
Every level you clear is a step on a winding board, with the stars you earned
on it. Go back and replay any of them for a cleaner run.
OVER TWO HUNDRED THEMES
Eleven signature looks are earned by playing, from Temple Gold to Obsidian
Night. Beyond them is a collection of 204 palettes — Ember Dusk, Jade Frost,
Cobalt Dawn, Crimson Night. Each one opens on its own as you play, or right
now with a single optional ad or with coins. Or let the theme follow the
chapter and watch the world shift as you descend.
BUILT FOR THE HAND
• The board fills the screen — no wasted frame, and never an ad on it
• Undo any move
• Hints when you want one, never pushed at you
• Stars for a clean solve, not a fast one
• Works entirely offline
• Back is disabled mid-level, so a stray swipe never costs you a board
Free to play. No paywalls, no energy meters, no waiting.
Fire arrows, free snakes. Shaped boards, no timers, endless calm logic.