Become an independent pilot in a compact open frontier built for mobile play. Choose routes between star systems, manage fuel, hull and cargo, trade changing markets, take 36 one-time station-local route contracts, shape rival faction standing and survive tactical interceptions.
Commit to a ship doctrine that changes how your voyage plays. Courier rewards fuel-efficient mobility, Hauler favors cargo and salvage, while Sentinel trades capacity for faster combat setup. Riskier jumps can trigger derelict salvage, distress calls or faction-sensitive blockades, forcing choices between resources, time, hull damage, credits and combat.
Core features:
• Offline single-player space RPG
• System-to-system travel with fuel and time costs
• Dynamic commodity prices, faction standing and local tariffs
• 36 one-time station-local route contracts
• Galaxy job discovery and route-based career progression
• Tactical turn-based interception combat
• Three permanent voyage doctrines with real trade-offs
• Frontier incidents tied to cargo, hull, fuel, factions and combat
• Persistent voyage, sound, haptics and accessibility settings
• English, Ukrainian and Polish UI resources
Trade, explore, take contracts and survive an offline space frontier.