The 1983 classic, remade for touch.
Eight ledges, gaps that slide along them and one hero who needs to get to the top. Jump up through a gap to climb a floor. Miss your timing and you drop through the one below and get knocked out for a moment. Clear a screen and the next line of an original comic limerick appears.
CLASSIC
* The original idea: eight full width ledges, sliding gaps, 20 screens.
* Hazards join the climb as the levels go up. Touch one and you are seeing stars.
* Every cleared screen reveals another line of the rhyme. Share a finished verse card with friends.
WORLD TRAVEL
* Climb the Hometown Rooftops screen by screen and complete its rhyme.
* Replay any screen once the rhyme is done.
INFINITE
* An endless tower that speeds up as you go. How high can you climb?
DAILY LEDGE
* One layout a day, the same for everyone. Beat your own best and count your tries.
LEVEL UP
* Earn XP, reach new levels and unlock achievements.
* Upgrades such as Quick Recovery, Soft Landing and Extra Life are earned through play, never sold.
* Unlock a cap, glasses and a scarf in the Wardrobe and pick your colours.
PLAY YOUR WAY
* Two touch schemes: move on the left and jump on the right, or one thumb (tap to jump, swipe to move). Left handed layout and bigger touch targets in Settings.
* Assist mode, slower game speeds, high contrast ledges, shape badges on hazards, reduced motion and larger text.
FAIR PLAY
* No energy timers and no paid continues.
* The Shop sells optional cosmetic looks and extra locations. Nothing in it changes a jump, a hit box or a score.
* The game shows ads between levels. Watching an optional ad can earn an extra life after a game over, or credits to spend in the Shop.
Jump through sliding gaps, dodge hazards and reveal a rhyme on every screen.