Love it, but buggy Update: 4.5 hours in, just after Jadd in the desert, I was glitched into the ocean while riding my Chocobo while moving between area. I'm now unable to get back onto land, or dismount. Completely SOL now.*** I adore this remake as much as I adored the original, Final Fantasy Adventure. It's beautifully done without detracting from the original mechanics that I loved. Sword of Mana was a lovely remake as well, but this didn't redo a lot of the story and gameplay, so it's a nice refresh.
Extremely dull Skip it. Play Sword of Mana instead. Art is ugly, combat is one button, spells at boring, and the enemies largely just try to run into you rather than have proper attacks. Sword of Mana is the superior remake in every way.
Like Mark McKenzie, got stuck in "Glaive Castle 1F" between two locked doors. Unlike other similar areas, this particular section of the castle never spawns Skeletons. Given that this burned Mark, this issue has been around since February 2016 (or earlier). I also experienced one crash, though one crash after several hours of gameplay isn't a disaster.
Incredible remake of a classic A great remake that upgrades the gameboy adventure into the modern asthetics, without adding weird new gimmicks or twisting the game into something different entirely. One of my favorite games as a kid (struggles of playing an old gb in the dark :/ ) this is easily one of my faves now!
Persistent bug fighting the boss in the Old Mansion - the game force closes when there is a lot of on-screen activity, so there is no way to advance. Also appears as though the last update was over a year ago. Developers should either remove this from Google Play, or note that it may not function correctly on newer devices. I would love to see an ETA for a solid update. If none, I will request a refund.
Really fun, smooth gameplay. Though this is a Final Fantasy game, it plays a lot like a retro Zelda. It reminds me of A Link to the Past or something. Same concept pretty much. It requires a lot of thinking and not just focused on combat. I like the way the story is flowing so far
・Added the option to switch in-game BGM to the original Game Boy tracks
・Adjusted morningstar hit count
・Adjusted axe limit gauge technique timing
・Adjusted spear limit gauge technique timing
・Adjusted firing directions of Thunder and Flare spells
・Prevented auto-saving when HP is 0
・Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying