Love it, but buggy Update: 4.5 hours in, just after Jadd in the desert, I was glitched into the ocean while riding my Chocobo while moving between area. I'm now unable to get back onto land, or dismount. Completely SOL now.*** I adore this remake as much as I adored the original, Final Fantasy Adventure. It's beautifully done without detracting from the original mechanics that I loved. Sword of Mana was a lovely remake as well, but this didn't redo a lot of the story and gameplay, so it's a nice refresh.
Like Mark McKenzie, got stuck in "Glaive Castle 1F" between two locked doors. Unlike other similar areas, this particular section of the castle never spawns Skeletons. Given that this burned Mark, this issue has been around since February 2016 (or earlier). I also experienced one crash, though one crash after several hours of gameplay isn't a disaster.
Incredible remake of a classic A great remake that upgrades the gameboy adventure into the modern asthetics, without adding weird new gimmicks or twisting the game into something different entirely. One of my favorite games as a kid (struggles of playing an old gb in the dark :/ ) this is easily one of my faves now!
Takes a while to get used to. Final Fantasy Adventure was one of the most fun games I ever played. This doesn't do it justice. It's bulky, I can't target monsters 1/2 the time. The menu is confusing. I should have saved my $13 and just download a rom if the original. ***UPDATE*** I gave it another chance and it grew on me. I got the hang of it and am having fun.
This is the update that Final Fantasy Adventure really deserved! The controls are very intuitive and the new additions are great without taking away from the original gameplay I loved. The music and story are just as phenomenal with their new arrangements, and if I had one complaint, it's that I don't remember the Mantis Ant being this hard the first time around...
Really fun, smooth gameplay. Though this is a Final Fantasy game, it plays a lot like a retro Zelda. It reminds me of A Link to the Past or something. Same concept pretty much. It requires a lot of thinking and not just focused on combat. I like the way the story is flowing so far
・Added the option to switch in-game BGM to the original Game Boy tracks
・Adjusted morningstar hit count
・Adjusted axe limit gauge technique timing
・Adjusted spear limit gauge technique timing
・Adjusted firing directions of Thunder and Flare spells
・Prevented auto-saving when HP is 0
・Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying