The bombs stopped a year ago. The convoys stopped soon after. What's left of the city belongs to the rats, the raiders — and the stubborn.
You run the last lit tower in a dead city. A handful of survivors look to you to keep them fed, keep them safe, and keep them believing that rescue is still coming. On the roof stands a dead radio. Five upgrades and its signal reaches the convoys beyond the river — but every watt is a shout into the dark, and everything out there has ears.
SURVIVE. Assign your people to the garden, the workshop, the infirmary and the walls by dragging them where they're needed. Feed them. Heal them. Watch morale — a hopeless camp falls apart from the inside.
CHOOSE. Every morning brings a decision the game remembers. Take in the stranger at the gate, or turn them away? Trade fair with the caravan, or rob them? Your choices plant seeds — and days later, they bloom or they bite. Three factions out there keep score of everything you do.
SEND SCAVENGERS INTO THE NIGHT. Whoever goes out isn't home defending. Push deeper into the ruins for a bigger haul — or play it safe and come home whole. One more locked door always beckons.
HOLD THE TOWER. Finish the radio and the convoy answers: three nights until rescue. Every raider in the city heard the same broadcast. Every ally you made walks onto your wall — and every enemy joins the horde at your gate.
BE REMEMBERED. When your run ends, every survivor gets a fate. The Memorial Wall remembers them all, across every game you play.
FEATURES:
• A tower that visibly grows — repair and fortify every room
• Moral choices with real memory and consequence
• Three factions with persistent reputation
• Push-your-luck night scavenging
• A three-night horde finale where your whole story pays off
• Daily Tower — one seeded challenge for everyone, every day
• Difficulty from Story to Hardcore
• Handcrafted pixel art, adaptive music, and weather
• Full Arabic localization — story and all
• No timers, no energy, no waiting — a real game in your pocket
Honest and free: no forced ads, ever. Watch an optional signal for a supply drop if you choose — that's it. No purchases, no timers, no energy, no dark patterns, no pay-to-win.
Survive. Choose. Be remembered.
Hold the last tower in a dead city. Build the signal. Bring your people home.