Lifeline

4.6
73.4K reviews
500K+
Downloads
Content rating
Teen
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About this game

Lifeline is a playable, branching story of survival against all odds. You will help Taylor make life or death decisions, and face the consequences together.

Acclaimed writer Dave Justus (Fables: The Wolf Among Us) weaves a gripping interactive story through the aftermath of a crash landing on an alien moon. Taylor is stranded, the rest of the crew are dead or missing, and Taylor’s communicator can only reach you.

Lifeline pioneered a new narrative experience enabled by modern devices. This story plays out in real time as Taylor works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free.

Or, dive in and jump back to earlier points in the story, and see what happens when you make a different choice. Simple actions can have a profound effect. Complete any single path to restart the story and unlock this mode.

Lifeline is a deep, immersive story of survival and perseverance, with many possible outcomes. Taylor is relying on YOU.

Supports Wear OS!

You can play Lifeline in any of these languages:
English
French
German
Russian
Simplified Chinese
Japanese
Spanish
Korean

Internet connection not required. No in-app purchases and no ads.

Praise for Lifeline:

“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo

“I felt an immediate attachment to a fictional character pinging me from a strange galaxy to my wearable.” - Luke Hopewell, Gizmodo Australia

“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer

Lifeline was created by:
Dave Justus
Mars Jokela
Dan Selleck
Colin Liotta
Jackie Steege
Wilson Bull
Jason Nowak
Ben “Books” Schwartz
Updated on
Jun 8, 2022

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4.6
73.4K reviews
Matt Kenyon
April 20, 2022
It was ok. I didn't hate it but I also find these Twine-style stories with so many failstates seemingly arbitrary and impossible to complete without either a guide or so many playthroughs that I'm sick of it by the time I do get to the end. I know it's difficult in a mobile space but I wish this was more sandbox-y and less railroaded. Something like Planetfall by Infocom. I finished it, but I liked the concept more than the execution. I don't think I'll check out the sequels tbh.
35 people found this review helpful
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A Google user
December 2, 2019
Even though the concept of a sci-fi story unfolding in real-time is intriguing, the plot absolutely crawls for the first 3 days. Taylor goes back and forth on so many decisions, and questions his/her perceptions constantly (and guess who has to reassure them, constantly!). I gave up before their second attempt at going to the spire. Maybe the story picks up from there, but I've lost interest.
13 people found this review helpful
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A Google user
October 5, 2018
Interesting concept, but I wasn't able to get into this game as much as others have. During the initial playthrough I found myself a little impatient when the main character was off doing things like sleeping and not communicating with me. The thought of uninstalling it definitely crossed my mind during these prolonged downtime events. Also, I was very bothered by the unrealistic timing of the dialog. For example, there are times where the main character is in a panic and only has seconds to make a decision, yet he goes off on tangents and cracks jokes or tells side stories for the next minute or so. Lastly, I just wasn't able to really feel for the main character. I read many reviews before playing saying I should expect to really form a bond with the character. I honestly felt nothing the entire time. Game could be a little longer too.
20 people found this review helpful
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