Time Match is an offline puzzle game where every match changes the world above the board. Instead of matching only for score, you manipulate the temporal state of a compact dreamlike diorama.
Green grows seeds into vines and bridges. Blue freezes moving water into stable paths. Red ages worn structures until cracked barriers clear away. Yellow restores broken mechanisms. Purple synchronizes ghost platforms across overlapping timelines. Match size controls the strength of each change, and five-gem matches create an extra temporal pulse.
Plan the order carefully: a strong change can help one objective while weakening another state you still need. Each level shows clear scene goals, a move limit, a par target, and an optional textual preview for the selected gem effect. Restart instantly to replay the same deterministic board.
Explore 50 local campaign levels across Overgrown Ruins, Frozen Works, Sunken Clocktower, Ember Quarry, and Echo Garden. Each biome introduces a new focus and combines the existing time rules in more demanding ways. A daily seeded challenge is generated locally from the device calendar, so it works without an account or connection.
Accessibility options include distinct gem shape cues in addition to color, reduced motion, optional effect labels, and a haptics toggle. Sound and music preferences are stored locally.
Time Match has no ads, purchases, login, analytics, tracking SDKs, or mandatory network access. Campaign progress and settings stay on the device.
Match colors to alter time, grow paths, freeze water, and reshape each level.