Pathos: Nethack Codex

7.91K reviews
Content rating
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About this game

Pathos is a roguelike adventure game inspired by the rule set from Nethack. Choose from 13 classes and journey deep into the dungeon. Descend to hell to defeat your nemesis before escaping the dungeon with all the loot you can carry!





Made with Invention
Updated on
Jul 7, 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Ratings and reviews

7.37K reviews
jick rd
February 18, 2024
everything's pretty great that is already mentioned in other reviews, although there is this one thing in portrait mode where the event history covers up the statuses like transients light and ammo. This is mildy irritating as when I trigger a trap it puts it in history but also sometimes gives a transient at the same time which makes me have to turn off history for a moment or wait a few long seconds in order to check how long the transient is.
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Jonah Higginbotham
October 9, 2023
Very fun game, lots of replayability, but also very unforgiving. Even when played smart, it's hard to make progress, outside of a couple of builds. Could definitely use some love and polishing, some of the races and classes definitely feel stronger than others. Lizardman could definitely use some love, I've died several times to starvation because I couldn't find anything to eat, even with an uncursed Philosopher's Stone.
11 people found this review helpful
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Michael Brewer
May 9, 2020
I've always wanted to get into Nethack. I'm a fan of Dwarf Fortress and managed to work through the ASCII interface there, but didn't want to invest the time for something like that again for Nethack. Pathos made it quite easy to play. There is a bit of user experience that can be improved, but overall it is easy to use. Some improvements to be made: * The side swipe/touch to open the system menu (save, quit, etc) is nearly impossible to open * Workbench: - craft display don't tell you how much resources any particular item will cost nor how much entropy it will produce - scrap doesn't tell you what materials or nor how much entropy for any given item * Help menu: - This is super helpful for learning about creatures as you go through the game. However getting used to the way things are listed and described is very confusing at first. Often I find myself not wanting to use something because it's description in help is scary and isn't clear if I would be the target or something I point it at or what. - There needs to be some whitespace between groups to help readability * No option (that I saw) to prevent resurrecting. Sometimes I want to play a game on permadeath mode, that's a decision that needs to be made at the beginning of the game, not when you have died.
27 people found this review helpful
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What's new

- full change log in help > updates
- swipe from the left edge to save & quit
- designed for tablets & phones; landscape & portrait
- autosave
- resurrect and continue
- custom characters
- dungeon adventure & overland quest
- ride your steed into battle
- choose from absurd, classic, geoduck & sonyvanda tiles
- comprehensive help
- hall of fame (top 20)
- turn-based & real-time modes
- French, Chinese, Korean, Russian, Ukrainian, Turkish, Spanish & Brazilian Portuguese translations