I. Core Operation
The game board is a plane composed of hexagonal grids. At the bottom, 3 piles of colored hexagonal tiles are fixed to spawn randomly (1-5 tiles per pile, colors random).
Long-press and drag a pile of tiles to an empty grid to place it; positions can be adjusted repeatedly.
If the board is fully filled and no elimination can be triggered, the game ends in failure.
II. Elimination Rules
When a newly placed tile pile shares the same color with adjacent grid piles, the tiles of the same color will merge together (reverse stacking).
When the number of tiles of the same color in a single pile reaches a certain threshold, they will be eliminated automatically and score points.
Eliminations may trigger chain reactions, resulting in higher scores.
III. Clearance Goal
Accumulate the specified number of eliminated tiles to clear the level. There is no time limit.