Crown Snake

Content rating
Everyone
100+
Downloads
Content rating
Everyone
Learn more
Screenshot image
Screenshot image
Screenshot image
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About this game

Crown Snake brings the classic arcade snake to your Pixel Watch — with a twist. Literally.

Rotate the crown to steer your snake through the round play area. Eat red apples to grow. Hit a blue orb for a 5-second slow-motion power. Grab gold to shrink your tail when it gets unwieldy. The bezel wraps — go off one side, come back on the other.

The longer you survive, the faster you move. The faster you move, the sharper your reflexes need to be. The crown gives you smooth, analog control no touchscreen could match.

Features
• Pure crown control — no touch, no tilt, no buttons to fight
• Wrap-around play area uses the entire round screen
• Three food types: grow, slow-mo, and shrink power-ups
• Adaptive speed scaling — gets noticeably faster as you grow
• High-score tracking that survives restarts
• Designed for short bursts: one round is 30-90 seconds
• Standalone — no phone required
• No ads, no IAP, no tracking, no internet permission

Controls
• Rotate the crown clockwise → snake turns right
• Rotate the crown counter-clockwise → snake turns left
• Tap anywhere on game-over → start a new round

Built for Wear OS 3 and newer (Pixel Watch, Galaxy Watch 4+, and others running Wear OS 3+). Works completely offline.

Why a crown?
Snake has been ported to every device with a button. None of them got the control quite right. A rotary crown gives you analog control over heading in a way no D-pad or swipe ever could. We built Crown Snake around that. The result is a snake that feels like steering, not switching directions.

Quiet, sharp, addictive. The kind of game that fits in the gap between a green light and a coffee being ready.
Updated on
Jun 10, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection
Committed to follow the Play Families Policy

What’s new

High scores now persist across sessions (were previously lost on app close)
Live score + personal best shown during play
Haptics: pulse on food eaten, buzz on slow-mo food, triple-pulse on shrink food, strong buzz on death
Golden bonus food: 5× points, disappears after 5s, blinks as a warning before it vanishes (~12% spawn chance)
Speed capped at 2× — late-game is now playable
Game pauses when you leave; tap to resume
Content rating
Everyone
Learn more

App support

About the developer
ajaypal singh saggu
abhishek.kambling@gmail.com
Canada

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