Build runs and sets. The first player to empty their rack wins.
Rummy Chaos is a tile rummy game: 106 tiles in four colors, numbered 1 to 13, plus two jokers. The rules take minutes to learn. The fun is that every tile on the table is up for grabs: the set someone just laid down may lose a tile to you on the very next turn.
TWO WAYS TO PLAY
Classic: clean tile rummy. Open with 30 points, then freely break up and rebuild the sets on the table. First to go out wins.
Chaos: power cards are shuffled into the pool, and everyone starts with three. Hand a tile to a rival, make someone skip a turn, or send a gust that passes everyone's highest tile to the next player. Use several in one turn. Anyone can turn the game around.
TEN POWER CARDS
Add a Tile, Hand-off, Pick, Hurry, Skip a Turn, Reshuffle, Shield, More Time, Free Pass, and Gust.
COIN TABLES
Seven buy-ins from 100 to 50K. The winner takes the pot, and the pricier tables play sharper. Check in three times a day for free coins.
PLAY WITH FRIENDS
Open a room and send the link. Two players are enough, up to four. Phones and the web version share the same table, and you can add computer players to fill the seats.
PRACTICE
Play against the computer at three difficulty levels, with no timer if you like to think.
EASY TO HANDLE
- Portrait and landscape layouts, each designed on its own
- "789" and "777" sort your rack into runs or sets in one tap
- Long-press to pick up a whole set; the table makes room and tidies itself
- 15, 30, 60 or 120 seconds per turn, or no timer
The joker is a golden fox. It can be anything. Good luck.
Build runs and sets, empty your rack first. Classic rules, or Chaos with powers.