Six cities. One battery. Wave after wave of warheads coming down.
Tap the sky and a flak shell goes up. Time it right and the blast takes a warhead with it, and if you are lucky it takes the one beside it too, and the one beside that. Chaining is how you score, and with the ammunition you are
given it is also how you survive.
A NEW LAUNCHER EVERY TENTH WAVE
You get one launcher per wave. You pick it as the wave begins. Its magazine is the whole of your ammunition until the wave ends.
WHAT IS COMING FOR YOU
Warheads that split apart at low altitude. Dodgers swerve away from your
blasts. And more as you progress through each wave.
FOUR DIFFICULTIES, ONE SCOREBOARD
Easy through Expert changes how much arrives, how fast, how much ammunition you get, and how long you have to choose a launcher. Harder settings multiply your score.
One launcher per wave, chosen under fire. Chain the blasts or lose the cities.