Atomic Defence

Content rating
Everyone
10+
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Content rating
Everyone
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About this game

Six cities. One battery. Wave after wave of warheads coming down.

Tap the sky and a flak shell goes up. Time it right and the blast takes a warhead with it, and if you are lucky it takes the one beside it too, and the one beside that. Chaining is how you score, and with the ammunition you are
given it is also how you survive.

A NEW LAUNCHER EVERY TENTH WAVE

You get one launcher per wave. You pick it as the wave begins. Its magazine is the whole of your ammunition until the wave ends.

WHAT IS COMING FOR YOU

Warheads that split apart at low altitude. Dodgers swerve away from your
blasts. And more as you progress through each wave.

FOUR DIFFICULTIES, ONE SCOREBOARD

Easy through Expert changes how much arrives, how fast, how much ammunition you get, and how long you have to choose a launcher. Harder settings multiply your score.
One launcher per wave, chosen under fire. Chain the blasts or lose the cities.
Updated on
Aug 24, 2026
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Data safety

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  • No data shared with third parties
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  • No data collected
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  • Committed to follow the Play Families Policy

What’s new

Fixed: the game no longer turns sideways. It stays in portrait.
More flak in the later waves, scaled to what is falling rather than just how much of it.
Warheads sometimes cook off when hit, and the second blast is wide enough to take the neighbours with them.
The lance sweeps a wider corridor.
Low ammunition now pulses as well as turning red, so the warning does not rely on colour.
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