Take control of a virtual car as it leaves the ramp upside down and flies into the air. Roll and tilt it with a stick, adjust the thrust of its underbody jets with a lever, and guide it until its wheels touch the ground in this 3D physics simulator.
• Two-thumb controls
Raise the thrust lever on the left and all four underbody jets push harder together. Push the attitude stick on the right sideways to roll the car with its side jets, or forward and back to dip or lift the nose. Let go of the stick when the car is almost upright and it settles flat on its own. Flipping it back over is up to you.
• See what happened at touchdown
When the car touches the ground, one sentence describes what happened, followed by the descent speed, the tilt, and the drop height that speed equals. Tap More measurements to see the time in the air, the time it took to turn upright, and how long each jet fired.
• Slow it down and watch again
Switch the playback speed between 1x, 0.5x, 0.25x and 0.1x, or pause to study the motion. Replay the flight you just finished with the exact same inputs, or run again from the start of the ramp. Your first two flights begin their airborne part at 0.5x speed.
• Haptics and sound
Short vibrations mark each press on the controls and the moment of touchdown. Turn sound on or off with the button on screen.
No sign-up, login, ads or in-app purchases, and it works without an internet connection. The app does not collect any personal information. It uses a virtual car and simplified physics, and does not recreate any real manufacturer or vehicle.
Steer an airborne car with a stick and a thrust lever in 3D physics