A weapon collection on a big 3D stage with simple controls.
Drag to orbit a full 360°, pinch to zoom and pan with two fingers to frame any angle. Press Fire and each weapon answers with its own muzzle flash, ejected cases, recoil and barrel heat. Choose from 24 rifles, pistols, shotguns, submachine guns, machine guns and a minigun.
• 24 weapons: tap to fire, hold for automatic fire on weapons that support it, per-weapon reload and a manual-action mode
• 4 spaces: workbench, outdoor, indoor range and hangar, each with matching lighting and room sound
• Listening position: listen up close, or from a distance (near, middle, far). Pick gunfire only, a pass-by, or an impact on a metal plate or a concrete slab to hear sound arrive later with distance and watch impact marks appear on the plate
• Free camera: orbit, zoom, pan and field of view, with one-tap reset
• Options: auto reload on an empty magazine (on by default), volume, haptics, LED flash, reduce motion, favorites and search
Ads and access
AK-47 is available right away with no ads. Choosing any other weapon shows a confirmation with the weapon name and the 24-hour term; when you tap to watch the ad, one rewarded ad (Google AdMob) plays, and once it finishes and the reward is confirmed that weapon can be selected again without ads for 24 hours on this device. Rentals are stored per weapon on this device and the selection returns to AK-47 when 24 hours are over. No ad starts on its own at launch or while you use the app, and there are no banner or interstitial ads. The bundled ad SDK and consent tool may still contact Google to initialize, check consent and pre-load an ad even when you do not watch one. There are no purchases or subscriptions.
The LED flash is optional on supported devices and blinks with your shots. It starts off at every launch and no camera capture permission is used. While you listen from a distance, the firing LED and haptics pause.
Models and sounds are stylized game audio-visuals reconstructed for entertainment. The listening distances and scenes are game presentation too and do not represent real distances or ballistics. No people or animals appear; the impact scenes hit only abstract metal and concrete plates. Nothing represents real handling or performance.
24 weapons in 3D with room echo and distance. AK-47 free, others for one ad.