It is challenging... So much so that sometimes I find myself studying WHY this was the best move I could make. It's be nice on some 9f the harder "find the best move" puzzles they'd explain why it was the best move. What was the purpose behind making the move... Was this to secure a better position in checking the opponent or maybe to save a piece from capture. Sometimes you just don't know.
Plenty of good puzzles at different difficulties. One thing that I don't like is the fact that it says before every puzzle if it's a mate in 1 or whatever, instead of letting us figure out the best move. Other than that I think the game is perfect
Some of the "make a best move" options are really bad. Some end where you'll have a meaningless sacrifice or the moves done by the opponent aren't even close to reality because they could have just taken your piece with no contest. No one will leave a threatening piece they could easily take so they can be in check mate next turn. That was on "hard" difficulty.
I like working out how its the best move really.. some complain but they're probably not learning as much if you were to give the all the answers.
Good puzzles to stay sharp. Sometimes, puzzles have other solutions (not forced, making them interesting) and some are mis-categorized (easy or med or hard).
I like that it doesn't tell you what to look for, e.g. checkmate, material, etc. It simply asks you to find the best move or set of moves. Much closer to match play than most sets of puzzles.
- Fixed invalid puzzle solutions
- Multiple bugfixes and minor improvements