CyberClick: Cyberpunk Clicker

Contains adsIn-app purchases
Content rating
Everyone
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Content rating
Everyone
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About this game

You start on an e-waste dump with a rusted terminal on your knees. Between you
and the Core — the computing heart of the megacity — stand one thousand and
twenty-four bosses. None of them can be skipped.

HACKING, NOT ONE BUTTON
Tapping the terminal pays in crypt at once; automation gathers it on its own,
even while the game is closed. But speed costs heat: every tap raises it, past
the threshold it nearly doubles your income and brings the risk of a crash. The
game is played on that edge, not on a single spot.

1024 BOSSES, NO TWO ALIKE
The boss grid is built from faction, archetype and rank: 8 × 16 × 8. A faction
holds for sixteen fights and repaints the whole scene in its colours; the
archetype changes every fight — sixteen different mechanics: shields, reflected
damage, healing, stealing your crypt, a fee for every touch, splitting into
targets. Rank builds up inside the faction and you can see it: sparks, haze,
spikes, a neon outline, an aura of debris, a spinning halo, a glitch across the
scene. Twenty-three bosses are named and speak for themselves. Health is
counted from your own damage, so you cannot out-level a fight and win it
without looking.

168 PURCHASES THAT CHANGE THE RULES
Forty-one tap tools, forty links of automation, twenty-six businesses — a
ladder from a screwdriver to control over a district. Plus twenty outfits,
fifteen implants, twelve agents and nine services that drain crypt per second
but lift a limit.

THE CITY REMEMBERS
Events arrive as cards: a job, a bet, a debt due in minutes. Every choice moves
three axes of reputation — Fear, Respect, Contacts — and lands in your log.
Event chains run link by link, and how a chain ends depends on all of your
answers, not the last one.

FOUR STAGES AND THE ORACLE
The dump, the streets, the corporate floors, the Core: each stage has its own
palette, its own backdrops and its own thing to break into. At the end the
Oracle offers three ways out — burn it, take it, or walk away. Three endings,
three different currencies.

HIDEOUT AND NEURAL NET
Daily tasks, a seven-day streak, run statistics, a wardrobe. Reflashing for
neurochips wipes the run but keeps six permanent nodes — the next circle goes
faster and further.

FAIR PLAY
• Works offline; all progress is kept on your device.
• Reward clips start only when you tap for them. Interstitials are rare — on
the move from one stage to the next.
• The game can be finished without buying anything: gems, boosters and a
subscription are sold; crypt, reputation and neurochips are earned.
• The subscription speeds things up and removes ads, it does not unlock
content.
• No sign-up, no data collection.

English and Russian, dark theme, hand-drawn art.
Hacker clicker: tap the city, beat 1024 bosses, implants and street cred.
Updated on
Sep 11, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • No data collected
    Learn more about how developers declare collection
  • Data is encrypted in transit
  • Data can’t be deleted

What’s new

• Neon Premium: subscribe for a week or a year — no ads, passive income ×2 and more bonuses.
• New Crystals tab in the market and a one-time starter pack.
• New icon, full-size art and boss rank effects.
• The game follows your Android language — you can pick it for the game in Android settings.
• Interface fixes.
Content rating
Everyone
Learn more

App support

About the developer
Vladimir Timofeev
help.atools@gmail.com
Баянгол 17 хороо "Твин хорс" буудал 301 тоот Улаанбатар Mongolia

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