Classic Snake has one problem: the apple just sits there.
Snake Bite puts two games on one board.
CLASSIC — the apple waits where it lands. Three lives, a steady bomb
cadence, and a top speed that leaves room to plan a route. The Snake you
remember, with teeth.
HUNTED — the apple runs. It reads where your head is and breaks the other
way on most of its moves, and by mid-run it is relocating a dozen times a
second. Two lives. Bombs arrive faster and give you less warning. Pinning
it against a wall is the whole skill.
ON THE BOARD
• Bombs drop while you are still moving — never directly into your path,
always somewhere you have to now account for
• Mystery eggs carry one of eight effects: freeze the apple, shrink the
snake, wrap the walls, sweep the bombs, change your speed, or just take
the points
• Freeze is the only window Hunted will give you
• A separate best score per mode, so a Classic run can never touch a
Hunted record
THREE WAYS TO STEER
D-pad, joystick, or swipe anywhere on the board. Left-handed layout
included, and every input you land answers with a haptic tick.
Plays offline. No account, no sign-up.
Fill all 900 cells and you win. Someone should.
Snake, but the apple runs away. Two modes, drifting bombs, eight power-ups.