First, there was a song. Then, from the fog, Orvane rose: a living wall, without a summit, with the Aether coursing through its veins.
You pilot a mechanical Scarab that climbs the wall on three legs. Go out in your suit, dig into the rock, fill your bag with minerals, and return aboard before the creatures of the Wall arrive. Then defend the Scarab with your cannon and turrets, upgrade it in the Workshop, and climb even higher. Every expedition is different.
DIG
• Six altitude-banded biomes, from Rustroots to Crystal Sky
• Caves, ruins with chests and blueprints, gas pockets that explode in a chain
• Resonance Chain: Minerals taken in a row sound like rising notes
• Ancient caves with altars and 12 relics that change the expedition
• Mining drones and transport drones that work even while you defend
DEFEND
• Six primary weapons: cannon, aether beam, heavy mortar, scarab launcher, quartz harpoon, chain lightning
• Unlockable turrets, special ammo, elite creatures
• Six guardians, each with their own combat style, weak point, and musical theme
RETURN HOME (IF YOU CAN)
Whenever you want, call in the aether sail: hold off one last wave and let it carry you away with all your cargo. If the Scarab falls, its wreckage remains in the Wall, and you can recover it on the next expedition.
A CONTINUING STORY
After each expedition, however it ends, the Logbook is enriched with a new chapter. In the ruins, you'll find glyphs that reveal who built Orvane. If the suit is lost, a new pilot takes its place.
PROGRESSION
• Laboratory with permanent research, Scarab sheds, and symbiotes that accompany the suit
• Song's Verses: ten challenging levels to unlock, with more Aether at each step
• Different tasks in each expedition
• Expedition of the Day: the same Wall for everyone
• 202 objectives
• Three explorer profiles on the same device
CRAFT WITH LOVE
• Original pixel art, with a sky that changes between day, night, rain, snow, and dawn
• Three graphic styles: pixel art, fluid, or detailed
• Original synthesized soundtrack, which changes when the wave arrives
• Keyboard and mouse, controller, or touch, with aim assist
• Three difficulty levels and accessibility options (fewer flashes, deactivable shaking)
• Available in Italian, English, Spanish, French, German, and Portuguese
Scala Orvane. Dig into its veins. Defend the Scarab.
Mining and defense roguelite: climb the Living Wall, collect Ether, return home.