Beyond Everywhere: How Wi-Fi Became the World's Most Beloved Technology

· Gildan Media · Berättare: Steve Marvel
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12 tim 15 min
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Om den här ljudboken

The fascinating story of the people who created Wi-Fi, their early battles against skeptical opponents, and how it ultimately exploded across the globe to become synonymous with the internet itself-as told by one of Wi-Fi's central figures. Eighteen billion Wi-Fi devices are in use around the world, with four billion more added every year. Connecting everyone to everything, it is central to our lives today. How did this happen? Beyond Everywhere is the surprising story in its entirety: the techno/political conflicts at its birth, the battles against competing technologies as it was being nurtured, and the international diplomatic intrigue as it spread across the planet. This vivid narrative about the people who gave Wi-Fi to the world is told with humor, insight, and charm by one of Wi-Fi's key developers. "Whether you are a fan of technology or simply a fan of great storytelling, you will be captivated by Beyond Everywhere, the heretofore untold story of how the fundamental Wi-Fi connectivity we all rely on came to be. Because of his unique and longstanding position at the very center of the Wi-Fi world, there is no one better than Greg Ennis to tell this dramatic tale. Now synonymous with the internet itself-and with billions of users-the Wi-Fi story has finally been told." -Edgar Figueroa, President and CEO, Wi-Fi Alliance

Om författaren

In 1999, Greg Ennis and a handful of colleagues founded the Wi-Fi Alliance ("the international network of companies that bring you Wi-Fi"). Ennis held that organization's lead technical position until retiring in 2016. He currently lives with his wife in the beautiful Sierra foothills, just below Yosemite.

A multiple Voice Arts Award nominee, Steve Marvel received his classical theater training at Northwestern University and continues to work in theater, film, and television. His voice-over work includes video games for Mattel, Sony, and Activision, in addition to eLearning projects.

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