Moral Combat: Why the War on Violent Video Games Is Wrong

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· Tantor Media Inc · Voorgelees deur Charles Constant
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6 u. 46 min.
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The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone-the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games-even the bloodiest-can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

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Patrick M. Markey, PhD, is a professor of psychology, the director of the Interpersonal Research Laboratory at Villanova University, and a former president of the Society for Interpersonal Theory and Research. Markey received his doctorate from the University of California.

Charles Constant is an actor whose professional storytelling career began at the age of thirteen, when he became an Actors' Equity Association apprentice. An accomplished audiobook narrator, Charles has recorded many popular titles, including How to Win at the Sport of Business by Mark Cuban. He lives in Los Angeles.

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