Rogue. Joker. Lover. Reluctant soldier.
Quillifer is a young man, serially in love and studying law, when a family tragedy throws him into the world to seek his fortune. A charmer rather than a fighter, he soon finds himself embroiled with a bandit gang, caught up in vicious court intrigues, and the plaything of an angry, beautiful, and very jealous goddess. While he struggles to establish himself in the capital, the country finds itself pitched into a civil war, and Quillifer, a unwilling soldier at best, finds himself caught up in the action, and able to tip the scales of fortune.
Quillifer, with its engaging hero and his exploits with lovers, brawlers, warriors, and privateers, is a book that bursts with life. It’s the first volume in a new epic fantasy by bestselling and award-winning author Walter Jon Williams.
--Junot Díaz, Pulitzer Prize-winning author of The Brief, Wonderful Life of Oscar Wao
When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away. The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.
But now something is pursuing Dagmar.
From the anarchy of a street riot in Indonesia to the brutality of a Mafia killing in Los Angeles, from the seedy glitz of Hollywood to the ruthless international currency market, Dagmar finds herself at the center of an intrigue far more desperate than those she devises for entertainment.
And somehow, she knows, the key to the puzzle lies in her own past, and the gaming group she joined in college.
Dagmar must draw on all her skill to defeat the nightmare that pursues her, not the least of which is her circle of online gamers whose well-honed puzzle-solving skills may be necessary to preserve her life.
This Is Not a Game. And there is no Second Life.
“Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller.” --Publisher’s Weekly (starred review)
“This Is Not a Game is a compelling mystery, one that threateningly demands—like a militant nun, ruler in hand, your knuckles spread before her—for you to continue, to finish. Stopping, it’s not an option. It’s not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn. –Paul Stotts
“Williams, from his own experience, knows how these games work and how the participants react, and the result is that This Is Not a Game succeeds only as a suspense novel, but as an incisive portrait of a subculture for whom reality is increasingly contingent, and increasingly mediated.” --Gary Wolfe, Locus
“Combines droll satire, cyber-fu knowingness, ingenious extrapolation, social commentary, and techno-thriller suspense.” --SciFiWire.com
“[An] eerily prophetic thriller.”--- SFX
Mark Twain may be the most celebrated man in the world, but his alter ego Sam Clemens is tottering through life, disillusioned by the massacres and madness of the human race and stalked by guilt over the deaths of his children, his brother, and his wife. Sam’s friend, the brilliant scientist Nikola Tesla, creates dazzling new technologies that may transform the world--- but as Sam discovers, Tesla’s inventions may not belong to him, but might instead be the calculating creations of an malevolent intelligence from beyond the Earth.
Mark Twain might be able to save the world, but first Sam Clemens must make up his mind whether the “damned human race” is worth saving.
In “The Boolean Gate,” Walter Jon Williams continues his brilliant series of stories about writers, and brings to life the milieu and the towering personalities of America’s Gilded Age.
“This one is 99% historical fact, although readers unfamiliar with the career of Tesla may think it’s the stuff of science fiction. Tesla was a science fiction writer’s dream made flesh, with also a bit of the mad scientist in the mix . . . but the story really belongs to Sam Clemens, who was in fact Tesla’s friend.”
Lois Tilton, Locus
‘‘Despite the Ragtime-like sense of a slice of Gilded Age life among the historically prominent, this really is SF… Once again, Williams demonstrates the range of his writerly chops.’’
Russell Letson, Locus
In the war against the ruthless Yuuzhan Vong, the fall of Coruscant leaves the New Republic divided by internal strife, and on the verge of bowing to conquest. But those who steadfastly refuse to consider surrender—Luke Skywalker, Han Solo, Leia Organa Solo, and their children and comrades-in-arms—are determined to seize victory against overwhelming odds. And now, finally, there are signs that the tide may be turning in the New Republic’s favor.
After capturing crucial Yuuzhan Vong intelligence, Jedi fighter-pilot Jaina Solo prepares to lead a daring surprise strike against an enemy flagship. Meanwhile, Jaina’s brother Jacen—liberated from the hands of the enemy and newly schooled in an even greater mastery of the Force by the Jedi Knight Vergere—is eagerly poised to bring his unique skills to bear against the invaders. And on Mon Calamari, the New Republic’s provisional capital, the retired, ailing hero Admiral Ackbar has conceived a major tactical plan that could spell the beginning of a swift end for the Yuuzhan Vong.
Yet even as opposing squadrons face off in the depths of space, intrigue runs rampant: in the heated political race for Chief of State . . . in the shadows where Yuuzhan Vong spies plot assassinations . . . and in the inscrutable creature Vergere, a Jedi Knight whose allegiance is impossible to predict. And as Luke Skywalker sets about reestablishing the Jedi Council, the growing faction opposed to the ways of the Force unveil a terrifying weapon designed to annihilate the Yuuzhan Vong species. But in doing so, they may be dooming the New Republic to becoming the very thing it has sworn to fight against—and unleashing the power of the dark side.
Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
But the puritanical Gideon finds the Gulf a strange and threatening place, and soon he must face Jean Laffite’s pirates, a mutiny, an attack by Red Stick Creeks, and a British invasion . . . none of which he finds as baffling and alarming as Maria-Anna de Suarez, an attractive widow who gambles at cards, brandishes a pair of pistols, and plans to lead an expedition into the heart of enemy territory, with Gideon as her guide and pawn.
Originally published as The Yankee, this is one of the action-packed historical novels with which Walter Jon Williams began his career.
Four amazing alternate histories.
In this collection of novellas, four masters of alternate history turn back time, twisting the facts with four excursions into what might have been.
Bestselling author Harry Turtledove imagines a different fate for Socrates (now Sokrates); S. M. Stirling envisions life "in the wilds of a re-barbarized Texas" after asteroids strike the earth in the 19th century; Sidewise winner Mary Gentle contributes a story of love (and pigs) set in the mid-15th century, as European mercenaries prepare to sack a Gothic Carthage; and Nebula nominee Walter Jon Williams pens a tale of Nietzsche intervening in the gunfight at the O.K. Corral.
One obsessed cop. Two master thieves. A very small island in space. And The Greatest Treasure in the Empire.
Silverside Station is a small asteroid resort catering to the rich, the famous, and the celebrated— but is it big enough for both Drake Maijstral (the devious hero of The Crown Jewels) and Geoff Fu George (rated the galaxy’s top burglar by the Imperial Sporting Commission), both of whom have set their sights on the Eltdown Shard, a fabulous jewel that captures the light of a dying sun, a jewel that dangles around the comely throat of the Duchess Roberta, a beautiful and dashing heiress who clearly has plans of her own.
Mayhem and hilarity at the only possible result. House of Shards continues the droll adventures of Drake Maijstral— thief, devout coward, and reluctant hero— as he schemes his way to the top of the ratings.
Die Aristoi sind gottgleiche Wesen. Sie leben in der Wirklichkeit ebenso wie in virtuellen Realitäten, sind Meister der Bio- und der Nanotechnologie und beherrschen die Manipulation der Materie absolut. Das Wohlergehen der Menschen, ihrer Vorfahren, ist ihr höchstes Anliegen. Sie tun alles, um dafür zu sorgen, dass es ihnen gut geht – auch wenn das bedeutet, den Menschen ihr Schicksal vorzuschreiben. Aber einigen ist dieses Dasein zu ereignislos. Sie lieben den Nervenkitzel und die Lust an der Gewalt, und sie lassen die Menschen ihre Macht spüren, indem sie ganze Planeten mit Terror und Tod überziehen. Als Aristos Gabriel die Ermittlungen gegen die Abtrünnigen aufnimmt, gerät der Kosmos aus den Fugen ...
Plasma ist die geheimnisvolle Energie, die durch den Untergrund der erdumspannenden Stadt strömt. Es ist die magische Kraft, die alles in Bewegung hält und die mit lebenden Organismen interagiert. Wer diese Kraft meistert, kann ebenso heilen wie töten. Plasma ist deswegen die Quelle der politischen Macht auf dem Planeten. Als Aiah, eine farbige Außenseiterin im Polizeidienst, in den Ruinen eines unterirdischen Terminals eine offenbar unendliche Plasmaquelle entdeckt, weiß sie, dass sie finanziell ausgesorgt hat. Aber sie weiß auch, dass sie fortan ein verdammt gefährliches Leben führen wird ...
In Atocha, New Mexico, gelten noch die alten Werte. Jeder kennt jeden, und Polizeichef Loren Hawn kennt sie alle seit vielen Jahren. Als ein Regierungsinstitut, in dem geheime Experimente auf dem Gebiet der Kernforschung durchgeführt werden sollen, seine Arbeit aufnimmt, passieren merkwürdige Dinge, die Hawn zunehmend Ärger bereiten. Und als ein alter Bekannter von Kugeln durchsiebt auf ihn zu taumelt und ihn um Hilfe bittet, bevor er tot zusammenbricht, versteht er die Welt nicht mehr – denn dieser Mann ist vor zwanzig Jahren bei einem Unfall ums Leben gekommen. Die Sicherheitsbehörden des Instituts erweisen sich alles andere als kooperativ – im Gegenteil: sie hetzen Hawn den Teufel auf den Hals ...
So high-powered is this collection that three stories were nominated for Nebula Awards, one for a Hugo, and one for a Sidewise Award.
The collection includes extensive annotations by the author and an introduction by Charles Stross.
From a STARRED REVIEW in Publisher's Weekly: "In this provocative, entertaining collection of nine reprints, Williams (Implied Spaces) brings together tales of the College of Mystery as well as other explorations of the gray region where psyche and technology meet. Standouts include the Nebula-winning Daddy's World, in which a young boy finds himself trapped in a nightmare not of his making; The Last Ride of German Freddie, an alternate history in which Friedrich Nietzsche meets Wyatt Earp; Incarnation Day, wherein humanity raises its children as computer programs; and the title story, another Nebula winner, about a utopian society's birth and psychological effects. Coupled with extensive notes from the author, these stories invite readers to share and enjoy Williams's extensive knowledge of history, psychology, and culture."
--Junot Díaz, Pulitzer Prize-winning author
Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment.
Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star.
Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder.
Sean’s determined to succeed, even if the path to stardom is splashed with blood. But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall.
“ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.” --Booklist (starred review)
“This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.” --David Pitt, Winnipeg Free Press
Jahrhundertelang wurde die Galaxis von einer Dynastie grausamer Despoten zusammengehalten, doch nun ist das Imperium endgültig gefallen, und das Sternenreich droht im Chaos zu versinken. Das grausame Volk der Naxid versucht, die Herrschaft an sich zu reißen, doch einmal in den Genuss der Freiheit gekommen, sind die Völker der Galaxis nicht bereit, sich erneut unterjochen zu lassen, und rüsten sich zum alles entscheidenden Kampf ...
"The Rift would be a very good beach book, if you could put it down long enough to get into the water." —— The San Diego Union Tribune
FRACTURE LINES PERMEATE THE CENTRAL UNITED STATES. Some comprise the New Madrid fault, the most dangerous earthquake zone in the world. Other fracture lines are social—— economic, religious, racial, and ethnic.
What happens when they all crack at once?
Caught in the disaster as cities burn and bridges tumble, young Jason Adams finds himself adrift on the Mississippi with African-American engineer Nick Ruford. A modern-day Huck and Jim, they spin helplessly down the river and into the widening faults in American society, encountering violence and hope, compassion and despair, and the primal wilderness that threatens to engulf not only them, but all they love...
" A breakout book that you'll swear the author lived" —— SF Age
"I don't like disaster novels. I would not have even glanced at The Rift if it weren't backed by Walter Jon Williams' reputation for excellence. And I definitely would not have kept reading if Williams hadn't demonstrated on every page that he deserves his reputation. The result? I was so engrossed in—— and engaged by ——The Rift that I forgot that I don't like disaster novels. This book is an impressive achievement.”
—— Stephen R. Donaldson, New York Times bestselling author of The Chronicles of Thomas Covenant
"The Rift is bloody wonderful! Williams brings an historic disaster back for an encore and metaphorically flattens it again. This is the stuff for which sleep is lost--and awards are made." —— Dean Ing
"The Rift shakes up the world like it's never been shaken before." —— Fred Saberhagen
"[For fans of the disaster novel] Williams delivers the requisite thrills and setpieces—— but he also, to paraphrase Conrad, offers a bit of that truth for which they forgot to ask." —— Locus
Vesta ist ein Kontaktort mit Aliens, den Mächten. Dort werden Erfindungen, Know-how, Software, Informationen aller Art und wertvolle Rohstoffe aus anderen Planetensystemen gehandelt - und dabei geht es stets um sehr viel Geld.
Die Profitgier ist auf beiden Seiten groß, aber noch größer ist die Angst vor Kontamination mit fremden biologischen Erregern, die auf Raumstationen, wo Menschen und Aliens sich physisch begegnen, binnen Stunden verheerende und unheilbare Seuchen auslösen können.
Wie sein Alpha beginnt Steward Beta in den Hierarchien der Firmen-Geheimdienste, die sich mit allen Mitteln bekämpfen, nach oben zu steigen. Sie umwerben ihn, jagen ihn sich gegenseitig ab, versuchen ihn für ihre zwielichtigen Interessen zu missbrauchen. Es ist, als gleite er tiefer und tiefer in das Leben seines Originals hinein - und als würde er sein Schicksal teilen...
Walter Jon Williams' zweiter Roman Die Stimme des Wirbelwinds - erstmals im Jahre 1987 erschienen - gilt wie schon Hardwired, das Debüt des Autors, als eines der herausragenden (Schlüssel-)Werke der zweiten Generation des literarischen Cyberpunk - und er geht das Wagnis ein, den Cyberpunk zu den Sternen und Planeten hinauszutragen und dem Genre einen Hauch von 2001 - Odyssee im Weltraum hinzuzufügen...
Sie - Sarah - ist eine Auftragskillerin mit einer tödlichen Metallschlange in der Kehle, die sie zum gefährlichsten Geschöpf der Welt macht.
In die Enge getrieben tun sie sich zusammen, und es machen noch ein paar der alten Jet-Piloten mit, um den ebenso allmächtigen wie überheblichen Multis im Orbit den Kampf anzusagen, und mag er noch so aussichtlos sein...
Walter Jon Williams' Roman Hardwired - erstmals im Jahre 1986 erschienen - gilt als eines der herausragenden (Schlüssel-)Werke der zweiten Generation des literarischen Cyberpunk: Der Roman verknüpft dabei postapokalyptische Mad-Max-artige Szenarien mit den ikonischen Schlaglichtern des Cyberpunk zu einem völlig eigenständigen, mitreißenden Ganzen.
But Favian finds New Orleans a city of intrigue, where Creoles conspire against the Americans, where streetfighters cloak their murders under the Code Duello, the pirate Jean Laffite battles the Navy, and a cabal of elite soldiers conspire to hand the city to the enemy— and where two sensuous Creole women, Eugenie and Campaspe, vie for his favor.
In order to resist the coming invasion, Favian must fight his way clear of conspiracy and unite the divided city, and soon discovers that in order to buy time for the defenders, he must sacrifice his own ship, and his own career, in a hopeless fight against an overwhelming power . . .
RIPE FOR THE PLUCKING
That’s Jedi Knight Kyp Durron’s opinion about the planet Ylesia, home base of the so-called Peace Brigade, a group of traitors dedicated to hindering the war efforts of the New Republic and hastening the ultimate victory of the merciless Yuuzhan Vong. Kyp’s plan calls for a lightning-fast strike, backed with overwhelming force, to destroy the Brigade’s offensive capabilities and teach prospective traitors that betrayal carries a heavy price. But young Jacen Solo, still bearing the scars of his imprisonment by the Yuuzhan Vong, has a better idea: a daring raid into the heart of Ylesia’s capital, with the objective of capturing the Brigade’s top leaders—including the newly sworn-in President, Thrackan Sal-Solo, cousin to Jacen and his twin, Jaina.
But unknown to the Jedi and the New Republic forces, Supreme Overlord Shimrra of the Yuuzhan Vong has dispatched reinforcements to the Ylesia system. Instead of a swift surgical strike, Jaina, Jacen, Kyp, and their comrades are about to find themselves locked in a desperate battle for survival, with the odds stacked against them and time running out. . . .
No Star Wars fan will want to miss this exciting eBook exclusive adventure from Nebula Award-winner Walter Jon Williams, author of the forthcoming Star Wars The New Jedi Order hardcover novel, Destiny’s Way.
Brig of War (originally published as The Raider) is one of the historical novels with which Walter Jon Williams began his career.
Having offended her superiors by winning a battle without permission, Caroline Sula has been posted to the planet Earth, a dismal backwater where careers go to die. But Sula has always been fascinated by Earth history, and she plans to reward herself with a long, happy vacation amid the ancient monuments of humanity's home world.
Sula may be an Earth history buff, but there are aspects of her own history she doesn't want known. Exposure is threatened when an old acquaintance turns up unexpectedly. Someone seems to be forging evidence that would send her to prison. And all that is before someone tries to kill her.
If she's going to survive, Sula has no choice but to make some history of her own.
"Well told with story plot, well-drawn characters, and excellent wordsmithing...It feels like Williams is having a great time with Impersonations." — Locus
"Readers will savor this intriguing glimpse into the life of a woman who struggles with her own identity and the price of her action." — Publishers Weekly
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In ferner Zukunft haben die unterschiedlichsten Völker der Galaxis ein mächtiges Imperium aus Tausenden von Welten geschaffen. Doch dieses Imperium steht vor dem Zerfall: Interessenskonflikte und Handelskriege führen zu seinem Niedergang. Eine mehr als erschreckende Entwicklung, denn eine gefährliche religiöse Sekte wartet bereits darauf, nach der Herrschaft zu greifen – und das könnte das Ende allen Lebens bedeuten ...
The Macedonian, originally published as by "Jon Williams," is one of the works of historical fiction with which Walter Jon Williams began his career.
"Emersione" è la storia di Anthony, biologo marino che ha dedicato la sua vita allo studio delle balene e degli Abitanti degli Abissi, oscure e immense creature oceaniche. Solo raccogliendo dati preziosi e lavorando al largo, lontano dal mondo umano che tanto lo ha segnato, Anthony riesce ad affogare i dolori di un passato travagliato. Giovane in un mondo di vecchi immortali, profondamente segnato, a volte violento, Anthony dovrà infine fare i conti con se stesso e con le scelte della sua vita quando incontrerà Philana, una donna altrettanto problematica, anch'essa amante dei cetacei e degli oceani. Solo insieme riusciranno ad affrontare le difficoltà di un universo ostile e alieno, in cui convivono esseri intelligenti e pacifici come le balene e alieni potentissimi e imperscrutabili provenienti da un'altra dimensione. Una storia possente e tormentata, tempestosa come i mari del pianeta alieno, in cui si alternano momenti di rara violenza e autodistruzione ad altri di umana passione e tenerezza.
Nato nel 1953 a Duluth nel Minnesota, Walter Jon Williams si è laureato in letteratura inglese all'università del Nuovo Messico, dove attualmente vive e lavora. Autore di una ventina di romanzi, tra cui ricordiamo "Hardwired" (1986), "La voce del vortice" (1987), "Stazione Angelica" (1989"), Aristoi" (1992), "Metropolitan" (1995")", di sceneggiature cinematografiche e televisive e di numerosi racconti, ha vinto due volte il premio Nebula, la prima nel 2001 con il racconto "Daddy's world" e, successivamente, nel 2004, con "L'era del flagello" ("The Green Leopard Plague"), pubblicato in Italia nella collana Odissea Delos Books. Autore eclettico e dotato, Walter Jon Williams ha attraversato varie fasi nella sua carriera. Dopo un inizio influenzato da Roger Zelazny, è poi diventato uno degli esponenti di spicco del cyberpunk degli inizi degli anni novanta con il gradevole "I guerrieri dell'interfaccia" "(Hardwired)", per poi raggiungere la piena maturità con opere come "La voce del vortice", "Stazione Angelica, Aristoi." Apparso sulla prestigiosa Asimov SF Magazine e candidato allo Hugo e al Nebula nel 1989 come miglior romanzo breve, "Emersione" ("Surfacing") è la terza novella di Walter Jon Williams che pubblichiamo in questa collana, dopo "Elegia per angeli e cani" e "Il giorno dell'incarnazione".
--Junot Díaz, Pulitzer Prize-winning author
Game designer Dagmar Shaw is skilled at creating vast online entertainments with millions of players. But Dagmar is haunted by her past, and by memories of a burning city, and of the friends who died as a bloody vengeance plot played to its conclusion around her.
Dagmar is an expert at manipulating the online players known as the Group Mind. But when an acquaintance appears with the plan to manipulate an entire Middle Eastern country, to stage a revolution and make the people think it was all their own idea, Dagmar is both appalled and intrigued.
Can she crash the Deep State? And can she do it without creating another bloodbath?
This is no longer a game. The bullets, the tanks, and the spies are real, and so is the danger as Dagmar plunges into the task of gaming an entire state.
When it first appeared, Deep State gained a modest amount of infamy as the novel that predicted the Arab Spring, and appeared the very week the Egyptians occupied Tahrir Square.
“And since this is an intrigue thriller, there are undercurrents and deceptions and hidden agendas and secret loyalties and unexpected betrayals, deeper states of operation and deeper games being played for higher (or lower) stakes. Dagmar faces not only the normal perils of an elaborate and delicate con, but those of the deep state of international politics, where you don’t know who has been bought or intimidated, who might be a plant, who has a history that will blow up at the worst possible moment.” --Russel Letson, Locus
“Williams has crafted a slick, intelligent techno-thriller that never allows the melodramatic storyline to swamp the cast of sympathetic characters.” --Eric Brown, the Guardian
“Both prescient and utterly of the moment, featuring an ingeniously concocted and elaborated plot and a compelling cast of characters, Deep State is a success on every level . . . if ever one of Williams’ books had crossover potential . . . this is it.
” . . . The biggest plot coupon of all . . . is really the card on which the whole hand turns, and Williams does not blow the trick. On the contrary, he weaves this bit of scientific or pseudo-scientific legerdemain very deftly into the warp and weft of his plot, giving the novel that satisfies both logically and emotionally. Like his doughty heroine, Williams is absolutely at the top of his game here.” ---Paul Witcover, Locus
After years of struggle, Drake Maijstral has been rated Number One Burglar by the Imperial Sporting Commission. Surely by now he deserves a vacation— and he fully intends to take one, on Earth. But valuable items keep disappearing, and it’s clear that Maijstral, the master thief to end all master thieves, is being preyed upon by another expert burglar. Maijstral would very much like to solve this mystery, but unfortunately people keep challenging him to duels, and he’s become enmeshed in conspiracies laid by two very attractive, very dangerous ladies. And to make things worse, the corpse of Maijstral’s father has been stolen— a corpse that is dead, but still senile.
Rock of Ages is the third hilarious Drake Maijstral adventure by the New York Times best-selling author Walter Jon Williams.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Crown Jewels, by award-winning author Walter Jon Williams, is sophisticated science fiction comedy at its best.
--Junot Díaz, Pulitzer Prize-winning author
Sean Makin was a washed-up child actor, until Dagmar Shaw made him a star. Now he's starring in a big-budget action thriller that offers him the chance to become a box-office titan.
Except the action and the thrills aren't just in the movie. Dangerous and destabilizing new technology is floating around behind the scenes. Police and cartel lords lurk in the shadows. An assassin is on the loose, and has already claimed his first victim.
Sean could be next in the killer's sights, unless he can find out what the bad guys want, who's hiding it, and how many people he's going to have to betray in order to save his life--- and more importantly, his celebrity.
Chi è davvero Ernesto, il capo del gruppo di suonatori Aymara che gira per le strade di Praga suonando medley di canzoni sudamericane, chi è il misterioso orientale che lo contatta nella piazza di Staré Mêsto in un giorno ventoso di primavera e cosa c'è dietro l'affare della Piramide Sommersa della Dinastia Tang? Il plurivincitore di premi Nebula Walter Jon Williams, nome ormai arcinoto ai lettori di questa collana, ci presenta stavolta una spassosa avventura vagamente cyberpunk di intrighi e nanotecnologie, ambientata negli esotici mari orientali a bordo di navi da crociera cinesi e in mezzo a personaggi bizzarri come spie camuffate da suonatori di flauto peruviani, incredibili compagnie di balletto acquatico, vampiri cinesi saltellanti, assassini ninja e una oscura minaccia a forma di tetraedro nascosta sotto il mare. Una storia ricca di trovate fantasiose e di colpi di scena, bizzarra, divertente, folle. Un'ulteriore conferma delle straordinarie qualità di un autore tra i più noti e apprezzati della moderna letteratura fantascientifica. Apparso sulla prestigiosa rivista on line "SciFi.com" di Ellen Datlow e inserito da Jonathan Strahan nella sua raccolta dei migliori racconti dell'anno 2004, "La Piramide Sommersa della Dinastia Tang" ("The Tang Dynasty Underwater Pyramid) "è il quarto romanzo breve" " di Walter Jon Williams che pubblichiamo in questa collana, dopo "Emersione, Elegia per angeli e cani" e "Il giorno dell'incarnazione."
Nato nel 1953 a Duluth nel Minnesota, Walter Jon Williams si è laureato in letteratura inglese all'università del Nuovo Messico, dove attualmente vive e lavora. Autore di una ventina di romanzi, tra cui ricordiamo "Hardwired" (1986), "La voce del vortice" (1987), "Stazione Angelica" (1989"), Aristoi" (1992), "Metropolitan" (1995")", di sceneggiature cinematografiche e televisive e di numerosi racconti, ha vinto due volte il premio Nebula, la prima nel 2001 con il racconto "Daddy's world" e, successivamente, nel 2004, con" L'era del flagello" ("The Green Leopard Plague"), pubblicato in Italia nella collana Odissea Delos Books. Autore eclettico e dotato, Walter Jon Williams ha attraversato varie fasi nella sua carriera. Dopo un inizio influenzato da Roger Zelazny, è poi diventato uno degli esponenti di spicco del cyberpunk degli inizi degli anni novanta con il gradevole "I guerrieri dell'interfaccia" "(Hardwired)", per poi raggiungere la piena maturità con opere come "La voce del vortice", "Stazione Angelica, Aristoi."
Die Galaxis in ferner Zukunft: Ein mächtiges, jahrtausendealtes Imperium aller Völker und Welten erlebt seinen Niedergang. Doch so, wie dieses gewaltige Sternenreich bisher von einer Dynastie grausamer Despoten zusammengehalten wurde, droht nun eine gefährliche religiöse Sekte die Macht zu übernehmen – totales Chaos wäre die Folge. Die einzige Hoffnung ruht jetzt auf einem unscheinbaren Offizier und einer geheimnisvollen Pilotin. Können sie den unausweichlichen Lauf des Schicksals noch aufhalten? Sie entwickeln einen tollkühnen Plan - doch so leicht geben ihre Feinde nicht auf.
Aiah has fought her way from poverty and discovered a limitless source of plasm, the mysterious substance that powers the world-city. Her discovery soon involves her with Constantine, the charismatic, dangerous, seductive revolutionary who plans to overthrow, not simply the government, but the cosmic order . . .
“A spectacular blend of fantastic science, high politics, and low intrigue . . . Williams’s world and characters are richly imagined yet utterly real.”
“Entertaining . . . Williams understands that science fiction can breathe life into language . . . [His] writing is always lean, lively and engaging."
New York Times Book Review
“Blends SF aspects with noir stylings to create a potent atmosphere or urban dystopia . . . Ever the expert storyteller, Williams provides more than enough suspense.”
Lamoral è un ricchissimo principe teutonico della famiglia Thurn und Taxis, che ha ascendenze fino alle dinastie medievali germaniche e possiede una quantità imprecisata di terreni e castelli. Assieme ad altri nobili o ricchi industriali del vicino futuro fa parte del Giro delle Feste e vive in un mondo di sogno, ibernato per gran parte del tempo e isolato dalle miserie e dalle guerre che sconvolgono la vita dei comuni mortali. Il Giro delle Feste fa il tour del sistema solare, passando dalle calde Bermuda alle gelide distese di Ariele e delle lune di Urano, nella decadente mondanità di amori turbinosi e improvvisi, coi sensi assopiti da droghe nuove come il Lilt, per la gioia dei milioni di osservatori silenziosi che assistono da lontano alle avventure degli immortali. Ma anche in questo nuovo paradiso terrestre si aggira il serpente dell'invidia e della violenza: la morte di un importante protagonista del Giro porterà lo scompiglio in un equilibrio già instabile, in un susseguirsi di avvincenti avvenimenti che cambierà radicalmente lo stato del circo degli immortali. Un romanzo affascinante, ambientato in un mondo creato da Roger Zelazny e narrato con uno stile lirico e barocco che riprende in maniera esemplare quello del grande maestro e ispiratore.
Nato nel 1953 a Duluth nel Minnesota, Walter Jon Williams si è laureato in letteratura inglese all'università del Nuovo Messico, dove attualmente vive e lavora. Autore di una ventina di romanzi, tra cui ricordiamo "Hardwired" (1986), "La voce del vortice" (1987), "Stazione Angelica" (1989"), Aristoi" (1992), "Metropolitan" (1995")", di sceneggiature cinematografiche e televisive e di numerosi racconti, ha vinto due volte il premio Nebula, la prima nel 2001 con il racconto "Daddy's world" e, successivamente, nel 2004, con" L'era del flagello" ("The Green Leopard Plague"), pubblicato in Italia nella collana Odissea Delos. Autore eclettico e dotato, Walter Jon Williams ha attraversato varie fasi nella sua carriera. Dopo un inizio influenzato da Roger Zelazny, è poi diventato uno degli esponenti di spicco del cyberpunk degli inizi degli anni novanta con il gradevole "I guerrieri dell'interfaccia" "(Hardwired)", per poi raggiungere la piena maturità con opere come "La voce del vortice", "Stazione Angelica, Aristoi." Questo "Elegia per angeli e cani", del 1990, è uno splendido omaggio a Roger Zelazny. Scritto in origine come seguito del classico "The Graveyard Heart" di Zelazny, rappresenta uno dei momenti più alti della carriera di WJW, sia per lo stile lirico ed evocativo sia per la magnifica narrazione di un vicino futuro dove, ai drammi della normale umanità, si contrappone la vita spensierata di un gruppo di ricchi aristocratici che vivono in un mondo fatato, alternando decenni di ibernazione a momenti di feste sfarzose.
---Roland Green, Chicago Sun-Times
Beneath the facade of universal prosperity, however, lurks a tide of dissension and madness that can only be fought from within. Williams tests the borders of imagination in a novel that combines brilliant hard science and speculative vision with a firm grip on the central humanity of his characters. A priority purchase for sf collections.
In this complex and rewarding novel, Williams has created a future which features many of the wonders SF has been promising us for years: virtual reality, genetic engineering, faster-than-light travel, artificial intelligence, nanotechnology, telepathic links with computers, and more.
Gabriel is one of the Aristoi, the elite class that hold dominion over a glittering interstellar culture, their rule more absolute than that of any Old Earth tyrant. When another of the Aristoi is murdered, Gabriel finds that the foundations of his civilization are tottering, and that his own power may have its roots in the greatest lie in all history.
In order to defend himself and the interstellar order, Gabriel must go on a quest into the heart of barbarism and chaos, and discover within himself his own lost, tattered humanity.
An interstellar war destroyed the company that held his allegiance. His wife has divorced him, along with the second wife that he can’t even remember. Most of his comrades died in a useless battle on a world called Sheol, and those who survived are irrevocably scarred. An alien race has arrived and become the center of a complex and deadly intrigue.
And someone has murdered him.
“Fast-moving, hard-driving, with a robust well-handled plot . . . a stirring and heartening performance.” – Kirkus Reviews
“Walter Jon Williams proves that he is a master of action, character and galaxy-spanning plots.” — Fantasy Review
“A combination of fast action, gritty realism, and high-tech polytechnics that is certain to be popular with Williams’ growing audience.” –Booklist.
“(Williams) is a master of the intricate yet fast-paced plot— the essence of thrillers and novels of political intrigue.” –Locus
In tutte le società, in tutte le epoche, la transizione dalla giovinezza all'età adulta, il momento in cui si diventa maggiorenni, è un punto di svolta profondo e significativo, a volte addirittura rischioso. Ma mai quanto nella società futura che così brillantemente ci viene descritta da Walter Jon Williams in questo racconto, in cui la riuscita nel passaggio alla maggior età fa la differenza tra ricevere un corpo, e una vita, oppure... essere cancellati. Bello e toccante, "Il giorno dell'incarnazione" ("Incarnation Day", uscito sulla prestigiosa antologia di Jack Dann e Gardner Dozois "Escape from Earth" nel 2006) è una variazione sul tema del mondo virtuale e dell'essenza dell'umanità, e si basa sul presupposto che i giovani manterranno le loro prerogative di vivacità, intelligenza e rabbia contro gli adulti anche se il loro essere viene rimosso dalla carne e da un corpo tradizionale.
Nato nel 1953 a Duluth nel Minnesota, Walter Jon Williams si è laureato in letteratura inglese all'università del Nuovo Messico, dove attualmente vive e lavora. Autore di una ventina di romanzi, tra cui ricordiamo "Hardwired" (1986), "La voce del vortice" (1987), "Stazione Angelica" (1989"), Aristoi" (1992), "Metropolitan" (1995")", di sceneggiature cinematografiche e televisive e di numerosi racconti, ha vinto due volte il premio Nebula, la prima nel 2001 con il racconto "Daddy's world" e, successivamente, nel 2004, con" L'era del flagello" ("The Green Leopard Plague"), pubblicato in Italia nella collana Odissea Delos. Autore eclettico e dotato, Walter Jon Williams ha attraversato varie fasi nella sua carriera. Dopo un inizio influenzato da Roger Zelazny, è poi diventato uno degli esponenti di spicco del cyberpunk degli inizi degli anni novanta con il gradevole "I guerrieri dell'interfaccia" "(Hardwired)", per poi raggiungere la piena maturità con opere come "La voce del vortice", "Stazione Angelica, Aristoi."
He’s living in a labyrinth of paranoia, surrounded by bodyguards and treacherous rivals. And then he discovers that Black Mind is not a complete success--- Roon still lives inside him, and Roon is mad.
This novella is the long-awaited sequel to Walter Jon Williams’ classic novel Hardwired.
For millennia, the Shaa have subjugated the universe, forcing the myriad sentient races to bow to their joyless tyranny. But the Shaa will soon be no more. The dread empire is in its rapidly fading twilight, and with its impending fall comes the promise of a new galactic order . . . and bloody chaos.
A young Terran naval officer marked by his lowly birth, Lt. Gareth Martinez is the first to recognize the insidious plot of the Naxid -- the powerful, warlike insectoid society that was enslaved before all others -- to replace the masters’ despotic rule with their own. Barely escaping a swarming surprise attack, Martinez and Caroline Sula, a pilot whose beautiful face conceals a deadly secret, are now the last hope for freedom for every being who ever languished in Shaa chains -- as the interstellar battle begins against a merciless foe whose only perfect truth is annihilation.
They’re outlaws now. Created to serve a function grown obsolete, haunted by the holographic ghost of their father, Ubu and Maria have lived their entire lives skating along the edge of extinction. Now they and their ship Runaway are in flight both from the law and from a predatory clan of competitors. They’re going to come back rich, or not at all.
But what they find in the depths of space isn’t wealth, but a secret so startling that Ubu and Maria will need every last reserve of guile, cunning, and intelligence just to survive . . .
“No one can accuse Williams of failing to grow with each new major work . . . Straight-forward space adventure with a strong picaresque flavor. The pacing is brisk, the high-tech details vivid, the rewards to readers considerable.”
“Williams colorfully invokes the life of the trader families and their honkeytonk space stations. With its emphasis on youth, beauty, sex, and mischief, [ANGEL STATION] also conjures a contemporary mood agreeably distinct from its futuristic settings.”
“Williams has it all.” --Analog
“Williams is a skillfully literate addition to the stylish new generation of science fiction writers.”
Little Jamie lives with his family in an eerily perfect environment, entertained by characters from literature, sung to sleep at night by the Woman in the Moon. But cracks begin to appear in Jamie’s world that reveal rifts within his family, and he begins to see the terrifying reality behind the walls of his life, and to understand that perfection has its price . . .
Eight hundred years ago Doran Falkner gave humanity the stars, and he now lives with his regrets on a depopulated Earth among tumbledown ruins and ancient dreams brought to life by modern technology.
But word now comes that alien life has been discovered on a distant world, life so strange and impossible that the revelation of its secrets could change everything. A disillusioned knight on the chessboard of the gods, Doran must confront his own lost promise, his lost love, and his lost humanity, to make the move that will revive the fortunes both of humans and aliens . . .
"Knight Moves is an engrossing and evocative read, a tale of immortality and love and death rendered in a style that reminds me more than a little of the early Roger Zelazny. Williams’ people are intriguing and sympathetic, and his portrait of an Earth left transformed and empty by a humanity gone to the stars, where aliens dig among ancient ruins for old comic books while the creatures of legends stir and walk again, will linger in my memory for a long time. Williams is a writer to watch, and– more importantly– to read."
–--George R.R. Martin, author of Game of Thrones
"Knight Moves uses an unmatched cast of characters, human and otherwise, to tell an intriguing story."
–-- Fred Saberhagen, author of the Book of Swords Trilogy
“Williams has an above-average knack for fast pacing, gritty realism, and high-tech details.”
An interstellar catastrophe has left humanity scattered on dozens of primitive worlds. Fiona is an emissary to one such world, charged with helping the inhabitants of Echidne rise from barbarism.
But once she’s arrived on the planet, she finds herself in the middle of a war... the Brodaini, the world’s most ferocious warriors, have risen in revolt against their overlords. The combat soon threatens to become a war of extermination.
Fiona is a neutral. But Echidne is proving a perilous place for neutrals...