For millennia, the Shaa have subjugated the universe, forcing the myriad sentient races to bow to their joyless tyranny. But the Shaa will soon be no more. The dread empire is in its rapidly fading twilight, and with its impending fall comes the promise of a new galactic order . . . and bloody chaos.
A young Terran naval officer marked by his lowly birth, Lt. Gareth Martinez is the first to recognize the insidious plot of the Naxid -- the powerful, warlike insectoid society that was enslaved before all others -- to replace the masters’ despotic rule with their own. Barely escaping a swarming surprise attack, Martinez and Caroline Sula, a pilot whose beautiful face conceals a deadly secret, are now the last hope for freedom for every being who ever languished in Shaa chains -- as the interstellar battle begins against a merciless foe whose only perfect truth is annihilation.
Eight hundred years ago Doran Falkner gave humanity the stars, and he now lives with his regrets on a depopulated Earth among tumbledown ruins and ancient dreams brought to life by modern technology.
But word now comes that alien life has been discovered on a distant world, life so strange and impossible that the revelation of its secrets could change everything. A disillusioned knight on the chessboard of the gods, Doran must confront his own lost promise, his lost love, and his lost humanity, to make the move that will revive the fortunes both of humans and aliens . . .
"Knight Moves is an engrossing and evocative read, a tale of immortality and love and death rendered in a style that reminds me more than a little of the early Roger Zelazny. Williams’ people are intriguing and sympathetic, and his portrait of an Earth left transformed and empty by a humanity gone to the stars, where aliens dig among ancient ruins for old comic books while the creatures of legends stir and walk again, will linger in my memory for a long time. Williams is a writer to watch, and– more importantly– to read."
–--George R.R. Martin, author of Game of Thrones
"Knight Moves uses an unmatched cast of characters, human and otherwise, to tell an intriguing story."
–-- Fred Saberhagen, author of the Book of Swords Trilogy
Having offended her superiors by winning a battle without permission, Caroline Sula has been posted to the planet Earth, a dismal backwater where careers go to die. But Sula has always been fascinated by Earth history, and she plans to reward herself with a long, happy vacation amid the ancient monuments of humanity's home world.
Sula may be an Earth history buff, but there are aspects of her own history she doesn't want known. Exposure is threatened when an old acquaintance turns up unexpectedly. Someone seems to be forging evidence that would send her to prison. And all that is before someone tries to kill her.
If she's going to survive, Sula has no choice but to make some history of her own.
"Well told with story plot, well-drawn characters, and excellent wordsmithing...It feels like Williams is having a great time with Impersonations." — Locus
"Readers will savor this intriguing glimpse into the life of a woman who struggles with her own identity and the price of her action." — Publishers Weekly
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
RIPE FOR THE PLUCKING
That’s Jedi Knight Kyp Durron’s opinion about the planet Ylesia, home base of the so-called Peace Brigade, a group of traitors dedicated to hindering the war efforts of the New Republic and hastening the ultimate victory of the merciless Yuuzhan Vong. Kyp’s plan calls for a lightning-fast strike, backed with overwhelming force, to destroy the Brigade’s offensive capabilities and teach prospective traitors that betrayal carries a heavy price. But young Jacen Solo, still bearing the scars of his imprisonment by the Yuuzhan Vong, has a better idea: a daring raid into the heart of Ylesia’s capital, with the objective of capturing the Brigade’s top leaders—including the newly sworn-in President, Thrackan Sal-Solo, cousin to Jacen and his twin, Jaina.
But unknown to the Jedi and the New Republic forces, Supreme Overlord Shimrra of the Yuuzhan Vong has dispatched reinforcements to the Ylesia system. Instead of a swift surgical strike, Jaina, Jacen, Kyp, and their comrades are about to find themselves locked in a desperate battle for survival, with the odds stacked against them and time running out. . . .
No Star Wars fan will want to miss this exciting eBook exclusive adventure from Nebula Award-winner Walter Jon Williams, author of the forthcoming Star Wars The New Jedi Order hardcover novel, Destiny’s Way.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
But the puritanical Gideon finds the Gulf a strange and threatening place, and soon he must face Jean Laffite’s pirates, a mutiny, an attack by Red Stick Creeks, and a British invasion . . . none of which he finds as baffling and alarming as Maria-Anna de Suarez, an attractive widow who gambles at cards, brandishes a pair of pistols, and plans to lead an expedition into the heart of enemy territory, with Gideon as her guide and pawn.
Originally published as The Yankee, this is one of the action-packed historical novels with which Walter Jon Williams began his career.
Brig of War (originally published as The Raider) is one of the historical novels with which Walter Jon Williams began his career.
--Junot Díaz, Pulitzer Prize-winning author of The Brief, Wonderful Life of Oscar Wao
When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away. The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.
But now something is pursuing Dagmar.
From the anarchy of a street riot in Indonesia to the brutality of a Mafia killing in Los Angeles, from the seedy glitz of Hollywood to the ruthless international currency market, Dagmar finds herself at the center of an intrigue far more desperate than those she devises for entertainment.
And somehow, she knows, the key to the puzzle lies in her own past, and the gaming group she joined in college.
Dagmar must draw on all her skill to defeat the nightmare that pursues her, not the least of which is her circle of online gamers whose well-honed puzzle-solving skills may be necessary to preserve her life.
This Is Not a Game. And there is no Second Life.
“Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller.” --Publisher’s Weekly (starred review)
“This Is Not a Game is a compelling mystery, one that threateningly demands—like a militant nun, ruler in hand, your knuckles spread before her—for you to continue, to finish. Stopping, it’s not an option. It’s not even a thought. You turn the pages of the book not just to get answers, but to get the questions, also. And neither disappoint. There is no letdown, no clumsy resolution, no descent into lameness. Everything works, the story coming together beautifully like a well-played game of chess, Williams maneuvering the reader, skillfully. Like a pawn. A very happy pawn. –Paul Stotts
“Williams, from his own experience, knows how these games work and how the participants react, and the result is that This Is Not a Game succeeds only as a suspense novel, but as an incisive portrait of a subculture for whom reality is increasingly contingent, and increasingly mediated.” --Gary Wolfe, Locus
“Combines droll satire, cyber-fu knowingness, ingenious extrapolation, social commentary, and techno-thriller suspense.” --SciFiWire.com
“[An] eerily prophetic thriller.”--- SFX
Rogue. Joker. Lover. Reluctant soldier.
Quillifer is a young man, serially in love and studying law, when a family tragedy throws him into the world to seek his fortune. A charmer rather than a fighter, he soon finds himself embroiled with a bandit gang, caught up in vicious court intrigues, and the plaything of an angry, beautiful, and very jealous goddess. While he struggles to establish himself in the capital, the country finds itself pitched into a civil war, and Quillifer, a unwilling soldier at best, finds himself caught up in the action, and able to tip the scales of fortune.
Quillifer, with its engaging hero and his exploits with lovers, brawlers, warriors, and privateers, is a book that bursts with life. It’s the first volume in a new epic fantasy by bestselling and award-winning author Walter Jon Williams.
--Junot Díaz, Pulitzer Prize-winning author
Game designer Dagmar Shaw is skilled at creating vast online entertainments with millions of players. But Dagmar is haunted by her past, and by memories of a burning city, and of the friends who died as a bloody vengeance plot played to its conclusion around her.
Dagmar is an expert at manipulating the online players known as the Group Mind. But when an acquaintance appears with the plan to manipulate an entire Middle Eastern country, to stage a revolution and make the people think it was all their own idea, Dagmar is both appalled and intrigued.
Can she crash the Deep State? And can she do it without creating another bloodbath?
This is no longer a game. The bullets, the tanks, and the spies are real, and so is the danger as Dagmar plunges into the task of gaming an entire state.
When it first appeared, Deep State gained a modest amount of infamy as the novel that predicted the Arab Spring, and appeared the very week the Egyptians occupied Tahrir Square.
“And since this is an intrigue thriller, there are undercurrents and deceptions and hidden agendas and secret loyalties and unexpected betrayals, deeper states of operation and deeper games being played for higher (or lower) stakes. Dagmar faces not only the normal perils of an elaborate and delicate con, but those of the deep state of international politics, where you don’t know who has been bought or intimidated, who might be a plant, who has a history that will blow up at the worst possible moment.” --Russel Letson, Locus
“Williams has crafted a slick, intelligent techno-thriller that never allows the melodramatic storyline to swamp the cast of sympathetic characters.” --Eric Brown, the Guardian
“Both prescient and utterly of the moment, featuring an ingeniously concocted and elaborated plot and a compelling cast of characters, Deep State is a success on every level . . . if ever one of Williams’ books had crossover potential . . . this is it.
” . . . The biggest plot coupon of all . . . is really the card on which the whole hand turns, and Williams does not blow the trick. On the contrary, he weaves this bit of scientific or pseudo-scientific legerdemain very deftly into the warp and weft of his plot, giving the novel that satisfies both logically and emotionally. Like his doughty heroine, Williams is absolutely at the top of his game here.” ---Paul Witcover, Locus
Mark Twain may be the most celebrated man in the world, but his alter ego Sam Clemens is tottering through life, disillusioned by the massacres and madness of the human race and stalked by guilt over the deaths of his children, his brother, and his wife. Sam’s friend, the brilliant scientist Nikola Tesla, creates dazzling new technologies that may transform the world--- but as Sam discovers, Tesla’s inventions may not belong to him, but might instead be the calculating creations of an malevolent intelligence from beyond the Earth.
Mark Twain might be able to save the world, but first Sam Clemens must make up his mind whether the “damned human race” is worth saving.
In “The Boolean Gate,” Walter Jon Williams continues his brilliant series of stories about writers, and brings to life the milieu and the towering personalities of America’s Gilded Age.
“This one is 99% historical fact, although readers unfamiliar with the career of Tesla may think it’s the stuff of science fiction. Tesla was a science fiction writer’s dream made flesh, with also a bit of the mad scientist in the mix . . . but the story really belongs to Sam Clemens, who was in fact Tesla’s friend.”
Lois Tilton, Locus
‘‘Despite the Ragtime-like sense of a slice of Gilded Age life among the historically prominent, this really is SF… Once again, Williams demonstrates the range of his writerly chops.’’
Russell Letson, Locus
Plasma ist die geheimnisvolle Energie, die durch den Untergrund der erdumspannenden Stadt strömt. Es ist die magische Kraft, die alles in Bewegung hält und die mit lebenden Organismen interagiert. Wer diese Kraft meistert, kann ebenso heilen wie töten. Plasma ist deswegen die Quelle der politischen Macht auf dem Planeten. Als Aiah, eine farbige Außenseiterin im Polizeidienst, in den Ruinen eines unterirdischen Terminals eine offenbar unendliche Plasmaquelle entdeckt, weiß sie, dass sie finanziell ausgesorgt hat. Aber sie weiß auch, dass sie fortan ein verdammt gefährliches Leben führen wird ...
In Atocha, New Mexico, gelten noch die alten Werte. Jeder kennt jeden, und Polizeichef Loren Hawn kennt sie alle seit vielen Jahren. Als ein Regierungsinstitut, in dem geheime Experimente auf dem Gebiet der Kernforschung durchgeführt werden sollen, seine Arbeit aufnimmt, passieren merkwürdige Dinge, die Hawn zunehmend Ärger bereiten. Und als ein alter Bekannter von Kugeln durchsiebt auf ihn zu taumelt und ihn um Hilfe bittet, bevor er tot zusammenbricht, versteht er die Welt nicht mehr – denn dieser Mann ist vor zwanzig Jahren bei einem Unfall ums Leben gekommen. Die Sicherheitsbehörden des Instituts erweisen sich alles andere als kooperativ – im Gegenteil: sie hetzen Hawn den Teufel auf den Hals ...
Die Aristoi sind gottgleiche Wesen. Sie leben in der Wirklichkeit ebenso wie in virtuellen Realitäten, sind Meister der Bio- und der Nanotechnologie und beherrschen die Manipulation der Materie absolut. Das Wohlergehen der Menschen, ihrer Vorfahren, ist ihr höchstes Anliegen. Sie tun alles, um dafür zu sorgen, dass es ihnen gut geht – auch wenn das bedeutet, den Menschen ihr Schicksal vorzuschreiben. Aber einigen ist dieses Dasein zu ereignislos. Sie lieben den Nervenkitzel und die Lust an der Gewalt, und sie lassen die Menschen ihre Macht spüren, indem sie ganze Planeten mit Terror und Tod überziehen. Als Aristos Gabriel die Ermittlungen gegen die Abtrünnigen aufnimmt, gerät der Kosmos aus den Fugen ...
--Junot Díaz, Pulitzer Prize-winning author
Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment.
Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star.
Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder.
Sean’s determined to succeed, even if the path to stardom is splashed with blood. But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall.
“ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.” --Booklist (starred review)
“This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.” --David Pitt, Winnipeg Free Press
Vesta ist ein Kontaktort mit Aliens, den Mächten. Dort werden Erfindungen, Know-how, Software, Informationen aller Art und wertvolle Rohstoffe aus anderen Planetensystemen gehandelt - und dabei geht es stets um sehr viel Geld.
Die Profitgier ist auf beiden Seiten groß, aber noch größer ist die Angst vor Kontamination mit fremden biologischen Erregern, die auf Raumstationen, wo Menschen und Aliens sich physisch begegnen, binnen Stunden verheerende und unheilbare Seuchen auslösen können.
Wie sein Alpha beginnt Steward Beta in den Hierarchien der Firmen-Geheimdienste, die sich mit allen Mitteln bekämpfen, nach oben zu steigen. Sie umwerben ihn, jagen ihn sich gegenseitig ab, versuchen ihn für ihre zwielichtigen Interessen zu missbrauchen. Es ist, als gleite er tiefer und tiefer in das Leben seines Originals hinein - und als würde er sein Schicksal teilen...
Walter Jon Williams' zweiter Roman Die Stimme des Wirbelwinds - erstmals im Jahre 1987 erschienen - gilt wie schon Hardwired, das Debüt des Autors, als eines der herausragenden (Schlüssel-)Werke der zweiten Generation des literarischen Cyberpunk - und er geht das Wagnis ein, den Cyberpunk zu den Sternen und Planeten hinauszutragen und dem Genre einen Hauch von 2001 - Odyssee im Weltraum hinzuzufügen...
Sie - Sarah - ist eine Auftragskillerin mit einer tödlichen Metallschlange in der Kehle, die sie zum gefährlichsten Geschöpf der Welt macht.
In die Enge getrieben tun sie sich zusammen, und es machen noch ein paar der alten Jet-Piloten mit, um den ebenso allmächtigen wie überheblichen Multis im Orbit den Kampf anzusagen, und mag er noch so aussichtlos sein...
Walter Jon Williams' Roman Hardwired - erstmals im Jahre 1986 erschienen - gilt als eines der herausragenden (Schlüssel-)Werke der zweiten Generation des literarischen Cyberpunk: Der Roman verknüpft dabei postapokalyptische Mad-Max-artige Szenarien mit den ikonischen Schlaglichtern des Cyberpunk zu einem völlig eigenständigen, mitreißenden Ganzen.