A half-human, half-angel with a bad rep and a worse attitude—we are talking abuout the former Lucifer here—James Stark, aka Sandman Slim, has made a few enemies. None, though, are as fearsome as the vindictive Angra Om Ya—the insatiable, destructive old gods. But their imminent invasion is just one of Stark's problems, as L.A. descends into chaos, and a new evil stalks the city.
No ordinary killer, the man known as St. Nick takes Stark deep into a conspiracy that stretches from Earth to Heaven and Hell. Further complicating matters is that he may be the only person alive who knows how to keep the world from going extinct. He's also Stark's worst enemy—the only man in existence Stark would enjoy killing twice—and one with a direct line to the voracious, ancient gods.
It's scary, it's involving, and it’s also mature and thoughtful.”
— Stephen King on Dark Channel
“The most nightmarish vampire story I have ever read.”
— Ramsey Campbell
“Garton never fails to go for the throat!”
— Richard Laymom
“Garton has a flair for taking veteran horror theiries and twisting them to evocative or entertaining effect.”
— Publishers Weekly
“Ray Garton has consistently created some of the best horror ever set to print.”
— Cemetery Dance
The last of the caretakers has just died.
Vying for possession of the rug is a spectrum of unforgettable characters: Suzanna, granddaughter of the last caretaker, who feels the pull of the Weaveworld long before she knows the extent of her own powers; Calhoun Mooney, a pigeon-raising clerk who finds the world he's always dreamed of in a fleeting glimpse of the rug; Immacolata, an exiled Seerkind witch intent on destroying her race even if it means calling back the Scourge; and her sidekick, Shadwell, the Salesman, who will sell the Weaveworld to the highest bidder.
In the course of the novel the rug is unwoven, and we travel deep into the glorious raptures of the Weaveworld before we witness the final, cataclysmic struggle for its possession.
Barker takes us to places where we have seldom been in fiction--places terrifying and miraculous, humorous, and profound. With keen psychological insight and prodigious invention, his trademark graphic vision balanced by a spirit of transcendent promise, Barker explores the darkness and the light, the magical and the monstrous, and celebrates the triumph of the imagination.