HoloLens Blueprints

· ·
· Packt Publishing Ltd
Ebook
336
Pages

About this ebook

Unveil the world of mixed reality with HoloLensAbout This BookBring holographic insights to existing line-of-business applications, tools, and workflowsFocus on developing end-to-end realistic holographic application.Build interactive model scripts and test them in Unity3D and holographic emulatorsWho This Book Is For

This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens.

What You Will LearnInteract with holograms using different interaction modelsDevelop your first holographic appIntegrate holographic applications with cloud systemsVisualize data feeds coming from the cloud through hologramsManage the application distribution of enterprise-enabled HoloLensIntegrate HoloLens applications with services deployed on AzureIdentify and create 3D Assets and ScenesUse HoloLens to explore the Internet of ThingsIn Detail

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you.

This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality).

You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens.

Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.

Style and approach

The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

About the author

Abhijit Jana works with Microsoft as a development consultant as part of Microsoft Services. As a consultant, his job is to help customers design, develop, and deploy enterprise-level secure solutions using Microsoft technologies. Apart from being a former Microsoft MVP (Most Valuable Professional), he is a speaker and author as well as an avid technology evangelist. He has delivered sessions at prestigious Microsoft events, such as TechED, Web Camps, Azure Camps, Community TechDays, Virtual TechDays, DevDays, and developer conferences. He loves to work with different.NET communities and help them with different opportunities. He is a well-known author and has published many articles on various.NET community sites. You can follow him on Twitter at @abhijitjana. He has authored the book Kinect for Windows SDK Programming Guide (ISBN: 1849692386 ISBN 13: 9781849692380). Abhijit lives in Hyderabad, India, with his wife, Ananya, and a beautiful little angel, Nilova.

Manish Sharma works with Microsoft as a solution architect as part of Microsoft Services. As, a solution architect, he is responsible for leading large enterprise-transformational engagements defining technology/solution roadmaps, conducting architecture and technical evaluations of enterprise engagements, and architecting multimillion-dollar solution developments, and maintenance of outsourcing management. He is also a technology evangelist and speaker at prestigious events, such as Microsoft TechEd on the latest and cutting edge technologies, such as HoloLens, Internet of Things, connected cars, and cloud technologies such as Azure.

Mallikarjuna Rao works with Microsoft as UX Designer/3D mixed reality artist as part of Microsoft Services. He has 15 years of experience in the animation industry, with around 12 years' international exposure. He has worked as a senior 3D asset supervisor for feature films, television series, commercials, and game projects. Mallikarjuna has worked on pivotal projects for big names in the industry, such as Walt Disney Pictures, Disney Junior, Warner Bros Pictures, Yash Raj Films, and UTV Motion Pictures, which put him under the limelight at the international level. He has an in-depth knowledge of the 3D Asset production pipeline and UX design principles.

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