Adam Bender is an award-winning journalist and author of speculative fiction that explores modern-day societal fears with a mix of action and romance.
Adam's latest novel is The Wanderer and the New West, a dystopian western about lawlessness in near-future America. He's also the author of two dystopian sci-fi novels about government surveillance: We, The Watched and Divided We Fall. Adam adapted his first novel into a screenplay and has written several short stories.
In his day job as a journalist, Adam has covered politics and technology for Communications Daily and Computerworld Australia. He has won multiple investigative reporting awards from the Society of Professional Journalists and the Specialized Information Publishers Association for his telecom and internet news coverage.
Despite how this all might appear, Adam is generally a rather modest and amiable fellow. He lives in Philadelphia with his wife Mallika, and he'd be happy to have a craft beer with you at the next Phillies game.
Learn more about Adam at WatchAdam.blog and @WatchAdam on Twitter!
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.