Android app development guide

saralhisab
Free sample

In the era of the mobility accessing apps on mobile for day to day operation are very common. Software development drastically move towards mobile application development for each enterprise software. With this high demand of mobile apps in the market creates new opportunity for software developers to come up with new ideas. In mobile domain two major platforms plays important role in the market. One is android and second one is iOS. Being open source android becomes very popular in short amount of time. We are talking about android app development in this book.


This book will help you to learn android app development from setting up development environment to bare minimal android app. It covers from basic to advance for no voice android developer. You will find most of the topics which covers android app development. Like:


1. Basics of android studio IDE

2. Project setup

3. Various Layouts

4. Widgets like buttons, text box ,checkbox and radio buttons

5. Events handling

6. Navigation patterns for a large scale app

7. Data Storage mechanism

8. Rest API

9. Access device contents like contacts


In general book covers a very comprehensive guide for a beginner for getting started android development and discuss each topics step by step. We have also demonstrated some practical example for each concepts listed above.

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About the author

AhesanAli Suthar is a software engineer. Founder of saralhisab.com. Author of 1 book. In industry ahesanali had worked on web and mobile based application.

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Additional Information

Publisher
saralhisab
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Published on
Dec 25, 2017
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Pages
112
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Language
English
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Genres
Computers / Programming / Mobile Devices
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Content Protection
This content is DRM protected.
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In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 5 apps from the ground up with Android Studio. As you do, you’ll master key skills for designing, developing, and publishing meaningful apps of your own. Extensively updated for Android 5’s newest capabilities, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Highlights of this new Fourth Edition include

Extensive new coverage: Android 5 (Lollipop), Android Studio, and Material Design; plus Android M early preview A laser focus on modern Android essentials, including activities, intents, resources, and background processing New Android 5 features for Android TV and Android Wear Complete Android Studio projects in nearly every chapter

Learn how to…

Use the powerful new Android Studio development environment Build layouts that automatically display properly on any device Craft more dynamic, intuitive apps with Google’s new material design language Display the right information at the right time with ListViews and adapters Make apps more responsive with background processes Add sophisticated navigation with action toolbars and slide-out menus Integrate images and media into your apps Save data for your app and create public files that can be used by anyone Access the cloud to download and parse JSON data Use SQLite and content providers to create responsive, data-driven apps Create, update, and cancel notifications Start developing Android Wearable and TV apps Use Google Play Services to add location, mapping, and more Package and publish apps to Google Play and other markets

A complete guide to get you started with cross-platform mobile application development with Google Flutter


Important Features:


1. Understand the fundamentals of Dart and Flutter to begin cross-platform mobile app development.

2. Learn about Flutter concepts like:

- Flutter Widgets

- Flutter Classes

- Navigation and Routing in Flutter

3. Develop seven Flutter apps from scratch



Book Description:


Google Flutter is an application development framework for mobile, desktop and web which uses Dart as the primary back-end language. Flutter is highly efficient, fast and easy to work with. In this book, you will learn how to leverage Flutter awesome features and components to develop beautiful native applications.


In the first three chapters, you will what is Flutter and how to install Flutter and Dart on Windows, MacOS, and Linux. Then we will explain how to configure IDEs to start programming in Flutter. We will also take a quick and fast-paced journey through the world of Dart programming language which is also developed by Google. After that finally, we are ready to develop with Flutter, in each section of the last chapter of this book we will build a beautiful native Flutter app. All of the source code in these apps are explained line-by-line and every widget or component is explained in full details. In the very last section, you get a quick review of every common widget in Flutter and how to use them with their constructors in one place. So don't worry about searching for them!


After reading and implementing this book, you will have learned every useful aspect of Flutter in order to build native cross-platform applications.



What you will learn:


- Dart basic syntax

- Object-oriented programming and its uses in Flutter

- Gain knowledge on a massive amount of Flutter Widgets and components

- Learn how to add plugins and work with assets like images

- Navigation and Pages in your Flutter app

- Work with online APIs to get data from the internet and push it to your app



What applications you will build:


1. A Dictionary App

2. Simple Wiki

3. Recommender App

4. NASA Picture of the Day

5. Weather App

6. Planets App

7. Quotes App



Who this book is for:


Anyone who wants to build applications for mobile, desktop and web with Flutter.

Learning Android™ Application Programming will help you master modern Android programming by building a fully functional app from the ground up. Working with the Android 4.3 toolset, you’ll solve real-world problems faced by every Android developer and learn best practices for success with any mobile development project.


Ideal for developers who have little or no Android experience but have basic Java experience, this tutorial teaches through carefully structured exercises that address the entire development process. Leading Android developers James Talbot and Justin McLean guide you through building a real biking mobile app that can handle everything from mileage tracking to route planning. Each chapter builds your knowledge, step-by-step, and in the end you will have a complete, working app.


Along the way, you’ll gain hands-on experience with writing code that can run on the widest spectrum of devices while still leveraging Android’s newest features. You’ll also discover proven solutions for the occasionally messy realities of Android development, from inaccurate sensor data to inadequate device battery life–pitfalls that most other Android books ignore.

Learn how to

Set up your Android development environment on Windows or Mac operating systems Quickly create a simple, working app that demonstrates basic Android principles Master core building blocks, such as Activities, Intents, Services, and Resources Build a functional user interface, and then make it more intuitive and usable Professionally style your Android app Make your app location-aware Integrate social networking features Build highly efficient threaded apps Integrate database support to read and write data Make your app run faster, while using less memory and power Efficiently test and debug your app Easily internationalize your app for multiple countries and languages Sell your app through Google Play and the Amazon AppStore

Get all of this book’s sample code at www.androiddevbook.com/code.html.

Register your book at informit.com/register to gain access to the Bonus KitKat Chapter.


Download the free version of this book’s On Your Bike app from Google Play today.

MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. 

This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. 

Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. 

Chapters 

Introduction 
Chapter 1 - App Inventor Tips 
Chapter 2 - Debugging App Inventor Programs 
Chapter 3 - User Interface Control Tricks 
Chapter 4 - Designing and Building a Real World Application 
Chapter 5 - Tip Calculator Version 2 
Chapter 6 - Tip Calculator Version 3 
Chapter 7 - Tip Calculator Version 4 
Chapter 8 - Tip Calculator Version 5 
Chapter 9 – Using the TinyDB database 
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