If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start.
What You Will LearnSet up an efficient, professional game development environment in Android StudioExplore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android deviceBuild simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgroundsImplement basic and advanced collision detection mechanicsProcess multitouch screen input effectively and efficientlyImplement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame ratesUse animations and particle systems to provide a rich experienceCreate beautiful, responsive, and reusable UIs by taking advantage of the Android SDKIntegrate Google Play Services to provide achievements and leaderboards to the playersIn DetailGaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.
Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game.
The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library.
By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen.
This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:
Learning Java by Building Android Games by John HortonAndroid Game Programming by Example by John HortonMastering Android Game Development by Raul PortalesStyle and approachThis course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.
John Horton is a technology enthusiast based in UK. When he is not writing apps, books, or blog articles for www.gamecodeschool.com, he can usually be found playing computer games or indulging in a Nerf war with his two sons.
Raul Portales is a software engineer who works as a contract consultant with Platty Soft. He cofounded the game studio The Pill Tree, which ran for a year and produced several titles that were featured by Google Play, including Chalk Ball and SpaceCat.He has been a Google Developer Expert for Android since the start of 2015, and he loves public speaking. He has presented at several DroidCons and Game Developers conferences, talking about how to survive as an indie game developer.At the moment, Raul lives in Dublin and you can easily find him collaborating with the local community on different meetups, especially the ones organized by GDG Dublin.