Book DescriptionThe book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.What you will learn
Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
Design and implement genuinely challenging and playable levels
Implement the critical main game loop
Implement basic and advanced collision detection mechanics
Bring to life a challenging enemy AI
Make the math behind 2D rotation, velocity, and collisions simple
Run your game designs at 60 frames per second or better
Process multitouch screen input effectively and efficiently
Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
Who this book is for
थप कुरा पत्ता लगाउनुहोस्
Computers & technology
मूल्याङ्कन र समीक्षाहरू
४.४
९ समीक्षाहरू
५
४
३
२
१
लेखकको बारेमा
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
यो इ-पुस्तकको मूल्याङ्कन गर्नुहोस्
हामीलाई आफ्नो धारणा बताउनुहोस्।
जानकारी पढ्दै
स्मार्टफोन तथा ट्याबलेटहरू
Android र iPad/iPhone का लागि Google Play किताब एप को इन्स्टल गर्नुहोस्। यो तपाईंको खातासॅंग स्वतः सिंक हुन्छ र तपाईं अनलाइन वा अफलाइन जहाँ भए पनि अध्ययन गर्न दिन्छ।
ल्यापटप तथा कम्प्युटरहरू
तपाईं Google Play मा खरिद गरिएको अडियोबुक आफ्नो कम्प्युटरको वेब ब्राउजर प्रयोग गरेर सुन्न सक्नुहुन्छ।
eReaders र अन्य उपकरणहरू
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