Augmented Reality for Enhanced Learning Environments

·
· IGI Global
eBook
322
Pages
Eligible

About this eBook

In an environment where some countries are coming out of the recession at different speeds and others remain in a gloomy economic environment, education plays a vital role in reducing the negative impact of the global economic problems. In this sense, new technologies help to generate human resources with a better quality of education.

Augmented Reality for Enhanced Learning Environments provides emerging research on using new technologies to encourage education and improve learning quality through augmented reality. While highlighting issues such as global economic problems impacting schools and insufficient aid, this publication explores new technologies in emerging economies and effective means of knowledge and learning transfer. This book is a vital resource for teachers, students, and aid workers seeking current research on creating a new horizon in science and technology to strengthen the current system of learning.

About the author

Marisol Hernández Hernández is a Doctor of Computer Science and Electronic Systems. She has a post-doctorate in Technology and innovation in organizations based on fuzzy logic models and is part of the National System of Researchers in Mexico. She has professional experience in the area of information technology since 1994, when she served as head of the IT department. Her teaching experience is since 1997, at the Autonomous University of the State of Mexico, as a professor; she also served in that way at the Technological Institute of Higher Studies of Chalco. Since 2012, she has been a Full-Time Academic Technician at the Autonomous University of the State of Mexico, with administration activities of computer laboratories, General Coordination of Academic Tutorials and, currently, coordination of the Bachelor's Degree in Computer Engineering. She teaches at the bachelor's, master's, and doctoral levels, all in computer science. Her areas of interest are Augmented Reality, software engineering and fuzzy logic. [Editor]

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