Autodesk Maya 2019: A Comprehensive Guide, 11th Edition

· CADCIM Technologies
E-book
608
Pages
Éligible

À propos de cet e-book

Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier.

Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace.

Salient Features:

Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019.

The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands.

Real-world 3D models and examples focusing on industry experience.

Step-by-step instructions that guide the user through the learning process.

Additional information is provided throughout the book in the form of tips and notes.

Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Exploring Maya Interface

Chapter 2: Polygon Modeling

Chapter 3: NURBS Curves and Surfaces

Chapter 4: NURBS Modeling

Chapter 5: UV Mapping

Chapter 6: Shading and Texturing

Chapter 7: Lighting

Chapter 8: Animation

Chapter 9: Rigging, Constraints, and Deformers

Chapter 10: Paint Effects

Chapter 11: Rendering

Chapter 12: Particle System

Chapter 13: Introduction to nParticles

Chapter 14: Fluids

Chapter 15: nHair

Chapter 16: Bifrost

Chapter 17: Bullet Physics

Index

À propos de l'auteur

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best Textbooks, eBooks and Free teaching and learning resources on Computer-Aided Design, Manufacturing and Engineering (CAD/CAM/CAE), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced engineers, computer programmers, and animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.

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