Beginning C# Object-Oriented Programming

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Perihal e-buku ini

Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0.

As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a “real world” application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient.

With more than 30 fully hands-on activities, you'll discover how to transform a simple model of an application into a fully-functional C# project, including designing the user interface, implementing the business logic, and integrating with a relational database for data storage. Along the way, you will explore the .NET Framework, the creation of a Windows-based user interface, a web-based user interface, and service-oriented programming, all using Microsoft's industry-leading Visual Studio 2010, C#, Silverlight, the Entity Framework, and more.

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Perihal pengarang

Dan Clark is a senior business intelligence (BI)/programming consultant specializing in Microsoft technologies. He is focused on learning new BI/data technologies and on training others how to best implement the technology. Dan has published several books and numerous articles on .NET programming and BI development. He is a regular speaker at various developer/database conferences and user group meetings and enjoys interacting with the Microsoft developer and database communities. In a previous life, he was a physics teacher; he is still inspired by the wonder and awe of studying the universe and figuring out why things behave the way they do.

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