Itulah realiti yang harus ditelan oleh Safee dan rakan-rakan sepasukannya selepas hampir tamat separuh masa pertama. Ternyata, pasukan mereka bukan tandingan bagi pasukan lawan.
Namun, adakah dengan mudah mereka akan terus pasrah dan menyerah kalah?
Namun, bukan mudah bagi Safee mengalah dan pasrah begitu sahaja. Dia yakin, orang yang berjaya tidak akan mudah menyerah kalah.
Mahu tahu bagaimana Safee mempersiapkan diri bagi menghadapi cabaran yang menggugah jiwa dan raganya ini? Ikuti kisahnya di dalam komik ini.
Semua pendapatan daripada komik ini akan didermakan kepada pusat kebajikan. Semoga anda terhibur membaca komik ini.
This book bridges the gap between playing with robots in school and studying robotics at the upper undergraduate and graduate levels to prepare for careers in industry and research. Robotic algorithms are presented formally, but using only mathematics known by high-school and first-year college students, such as calculus, matrices and probability. Concepts and algorithms are explained through detailed diagrams and calculations.
Elements of Robotics presents an overview of different types of robots and the components used to build robots, but focuses on robotic algorithms: simple algorithms like odometry and feedback control, as well as algorithms for advanced topics like localization, mapping, image processing, machine learning and swarm robotics. These algorithms are demonstrated in simplified contexts that enable detailed computations to be performed and feasible activities to be posed. Students who study these simplified demonstrations will be well prepared for advanced study of robotics.
The algorithms are presented at a relatively abstract level, not tied to any specific robot. Instead a generic robot is defined that uses elements common to most educational robots: differential drive with two motors, proximity sensors and some method of displaying output to the user.The theory is supplemented with over 100 activities, most of which can be successfully implemented using inexpensive educational robots. Activities that require more computation can be programmed on a computer. Archives are available with suggested implementations for the Thymio robot and standalone programs in Python.
When Jack and Lilly follow Maddy’s captor through the portal, they are ready for anything . . . except what they find waiting for them in the floating crossroads between worlds. Even the power of their magic plants may not be enough to get them back to earth alive.
Alone and injured, Jack and Lilly must each face their own monsters—as well as giants who grind the bones of human children to feed their “beast” and a fearsome goblin king in the sewers down below.
But when Jack finds himself in a tough spot, help comes from the most unlikely person: the goblin king!
Ben Hatke, the #1 New York Times–bestselling author of Zita the Spacegirl, concludes his latest middle-grade fantasy-adventure graphic novel series, Mighty Jack, with the energetic finale to his retelling of Jack and the Beanstalk.