Designing Web Interfaces illustrates many patterns with examples from working websites. If you need to build or renovate a website to be truly interactive, this book gives you the principles for success.
Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories:Navigation: get patterns for primary and secondary navigationForms: break industry-wide habits of bad form designTables: display only the most important informationSearch, sort, and filter: make these functions easy to useTools: create the illusion of direct interactionCharts: learn best practices for basic chart designTutorials & Invitations: invite users to get started and discover featuresSocial: help users connect and become part of the groupFeedback & Accordance: provide users with timely feedbackHelp: integrate help pages into a smaller form factorAnti-Patterns: what not to do when designing a mobile app
This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.Design engaging and usable interfaces with more confidence and less guessworkLearn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of colorGet recommendations for specific UI patterns, including alternatives and warnings on when not to use themMix and recombine UI ideas as you see fitPolish the look and feel of your interfaces with graphic design principles and patterns
"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile contextLearn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web appsWork with flows, prototypes, usability practices, and screen-size-independent visual designsUse and test cross-platform mobile web standards for older devices, as well as devices that may be available in the futureLearn how to justify a mobile product by building it on a budget