Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to OOA&D

"O'Reilly Media, Inc."
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"Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner."

Ivar Jacobson, Ivar Jacobson Consulting

"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!"

Kyle Brown, Distinguished Engineer, IBM



"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why."

Edward Sciore,Associate Professor, Computer Science Department, Boston College



Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.



But how?



Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:

  • Use OO principles like encapsulation and delegation to build applications that are flexible
  • Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code
  • Leverage the power of design patterns to solve your problems more efficiently
  • Use UML, use cases, and diagrams to ensure that all stakeholders arecommunicating clearly to help you deliver the right software that meets everyone's needs.


By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!

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About the author

Brett McLaughlin is a bestselling and award-winning non-fiction author. His books on computer programming, home theater, and analysis and design have sold in excess of 100,000 copies. He has been writing, editing, and producing technical books for nearly a decade, and is as comfortable in front of a word processor as he is behind a guitar, chasing his two sons and his daughter around the house, or laughing at reruns of Arrested Development with his wife.

Brett spends most of his time these days on cognitive theory, codifying and expanding on the learning principles that shaped the Head First series into a bestselling phenomenon. He's curious about how humans best learn, why Star Wars was so formulaic and still so successful, and is adamant that a good video game is the most effective learning paradigm we have.

Gary Pollice is a self-labeled curmudgeon (that's a crusty, ill- tempered, usually old man) who spent over 35 years in industry trying to figure out what he wanted to be when he grew up. Even though he hasn't grown up yet, he did make the move in 2003 to the hallowed halls of academia where he has been corrupting the minds of the next generation of software developers with radical ideas like, "develop software for your customer, learn how to work as part of a team, design and code quality and elegance and correctness counts, and it's okay to be a nerd as long as you are a great one." Gary is also a co-author of Head First Object-Oriented Analysis and Design.Gary is a Professor of Practice (meaning he had a real job before becoming a professor) at Worcester Polytechnic Institute. He went to WPI because he was so impressed with the WPI graduates that he's worked with over the years. He lives in central Massachusetts with his wife, Vikki, and their two dogs, Aloysius and Ignatius. When not working on geeky things he ... well he's always working on geeky things. You can see what he's up to by visiting his WPI home page at http://web.cs.wpi.edu/~gpollice/. Feel free to drop him a note and complain or cheer about the book.

Dave West would like to describe himself as sheik geek. Unfortunately no one else would describe him in that way. They would say he is a professional Englishman who likes to talk about software development best practices with the passion and energy of an evangelical preacher. Recently Dave has moved to Ivar Jacobson Consulting, where he runs the Americas and can combine his desire to talk about software development and spread the word on rugby and football, and argue that cricket is more exciting that baseball.Before running the Americas for Ivar Jacobson Consulting, Dave worked for a number of years at Rational Software (now a part of IBM). Dave held many positions at Rational and then IBM, including Product Manager for RUP where he introduced the idea of process plug-ins and agility to RUP. Dave still laments the days when he use to sit in a cube and write software in the city of London. This is where he believes he cut his teeth writing big insurance systems with nothing but a green screen and a process flow chart.

Dave can be contacted at dwest@ivarjacobson.com, and if he is not with customers or drinking warm beer with his friends in Boston, he will email you back.

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Additional Information

Publisher
"O'Reilly Media, Inc."
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Published on
Nov 27, 2006
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Pages
636
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ISBN
9781449368494
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Language
English
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Genres
Computers / General
Computers / Programming / Object Oriented
Computers / Programming Languages / General
Computers / Software Development & Engineering / General
Computers / Software Development & Engineering / Systems Analysis & Design
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Content Protection
This content is DRM free.
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Available on Android devices
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Eligible for Family Library

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Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.

With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work.

This book is for you if you are:Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves)Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software.Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project.Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project.Head First Software Development is here to help you learn in a way that your brain likes... and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with Head First Software Development, and your projects will succeed like never before. Go on, get started... you'll learn and have fun. We promise.
Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes New domains and contexts A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle. Fresh approaches to reasoning about complex systems An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars
Preface
Acknowledgments
About the Authors
Section I: Concepts
Chapter 1: Complexity
Chapter 2: The Object Model
Chapter 3: Classes and Objects
Chapter 4: Classification
Section II: Method
Chapter 5: Notation
Chapter 6: Process
Chapter 7: Pragmatics
Chapter 8: System Architecture: Satellite-Based Navigation
Chapter 9: Control System: Traffic Management
Chapter 10: Artificial Intelligence: Cryptanalysis
Chapter 11: Data Acquisition: Weather Monitoring Station
Chapter 12: Web Application: Vacation Tracking System
Appendix A: Object-Oriented Programming Languages
Appendix B: Further Reading
Notes
Glossary
Classified Bibliography
Index
Java and XML, 3rd Edition, shows you how to cut through all the hype about XML and put it to work. It teaches you how to use the APIs, tools, and tricks of XML to build real-world applications. The result is a new approach to managing information that touches everything from configuration files to web sites.

After two chapters on XML basics, including XPath, XSL, DTDs, and XML Schema, the rest of the book focuses on using XML from your Java applications. This third edition of Java and XML covers all major Java XML processing libraries, including full coverage of the SAX, DOM, StAX, JDOM, and dom4j APIs as well as the latest version of the Java API for XML Processing (JAXP) and Java Architecture for XML Binding (JAXB). The chapters on web technology have been entirely rewritten to focus on the today's most relevant topics: syndicating content with RSS and creating Web 2.0 applications. You'll learn how to create, read, and modify RSS feeds for syndicated content and use XML to power the next generation of websites with Ajax and Adobe Flash.

Topics include:

The basics of XML, including DTDs, namespaces, XML Schema, XPath, and TransformationsThe SAX API, including all handlers, filters, and writersThe DOM API, including DOM Level 2, Level 3, and the DOM HTML moduleThe JDOM API, including the core and a look at XPath supportThe StAX API, including StAX factories, producing documents and XMLPullData Binding with JAXB, using the new JAXB 2.0 annotationsWeb syndication and podcasting with RSSXML on the Presentation Layer, paying attention to Ajax and Flash applications

If you are developing with Java and need to use XML, or think that you will be in the future; if you're involved in the new peer-to-peer movement, messaging, or web services; or if you're developing software for electronic commerce, Java and XML will be an indispensable companion.

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