The Broadband Problem: Anatomy of a Market Failure and a Policy Dilemma

Brookings Institution Press
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As the Internet revolution continues to unfold and transform telecommunications, pressure is building for faster, less expensive, and more widely accessible broadband service. Such a development would facilitate improved and less expensive traditional applications such as voice telephony and web browsing. It would also enable new and useful applications such as Internet-based television, videoconferencing, and software distribution. Broadband has great potential to improve efficiency and productivity, even to improve national security in some cases. Broadband service and affordability, however, have consistently lagged well behind demand and progress in information technology, with damaging results. The Internet revolution remains incomplete and threatens to stagnate if the situation continues. In The Broadband Problem, economist and technology entrepreneur Charles H. Ferguson explains the causes and ramifications of this damaging bottleneck, and he offers suggestions on improving the current state of affairs. He asserts that current telecommunications law and policy have not provided sufficient levels of new entry, competition, and innovation in the local telecom market. The continuing dominance of ILECs (incumbent local exchange carriers) in that market impedes the healthy, and much-needed, development of an efficient broadband market. The result of these policy and market failures is inadequate technological progress, innovation, and productivity in advanced Internet services and telecommunication services generally. The broadband problem is holding us back, and thus must be addressed and solved. With this important volume, Charles Ferguson has contributed mightily to that mission.
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About the author

Charles H. Ferguson is a nonresident senior fellow in Economic Studies at the Brookings Institution and an independent computer consultant. He is author of High Stakes, No Prisoners: A Winner's Talk of Greed and Glory in the Internet Wars (Times Books, 1999) and coauthor with Charles R. Morris of Computer Wars: The Fall of IBM and the Future of Global Technology (Random House, 1993). He founded and served as CEO of Vermeer Technologies, the company responsible for developing FrontPage.

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Additional Information

Publisher
Brookings Institution Press
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Published on
Apr 21, 2004
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Pages
236
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ISBN
9780815796442
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Best For
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Language
English
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Genres
Business & Economics / Industries / Computers & Information Technology
Political Science / Public Policy / Communication Policy
Technology & Engineering / Telecommunications
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Content Protection
This content is DRM protected.
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Charles H. Ferguson, who electrified the world with his Oscar-winning documentary Inside Job, now explains how a predator elite took over the country, step by step, and he exposes the networks of academic, financial, and political influence, in all recent administrations, that prepared the predators’ path to conquest. 
     Over the last several decades, the United States has undergone one of the most radical social and economic transformations in its history. 

·         Finance has become America’s dominant industry, while manufacturing, even for high technology industries, has nearly disappeared.

·         The financial sector has become increasingly criminalized, with the widespread fraud that caused the housing bubble going completely unpunished.

·         Federal tax collections as a share of GDP are at their lowest level in sixty years, with the wealthy and highly profitable corporations enjoying the greatest tax reductions.

·         Most shockingly, the United States, so long the beacon of opportunity for the ambitious poor, has become one of the world’s most unequal and unfair societies. 

If you’re smart and a hard worker, but your parents aren’t rich, you’re now better off being born in Munich, Germany or in Singapore than in Cleveland, Ohio or New York.
This radical shift did not happen by accident. 

     Ferguson shows how, since the Reagan administration in the 1980s, both major political parties have become captives of the moneyed elite.  It was the Clinton administration that dismantled the regulatory controls that protected the average citizen from avaricious financiers.  It was the Bush team that destroyed the federal revenue base with its grotesquely skewed tax cuts for the rich. And it is the Obama White House that has allowed financial criminals to continue to operate unchecked, even after supposed “reforms” installed after the collapse of 2008.

     Predator Nation reveals how once-revered figures like Alan Greenspan and Larry Summers became mere courtiers to the elite.  Based on many newly released court filings, it details the extent of the crimes—there is no other word—committed in the frenzied chase for wealth that caused the financial crisis.  And, finally, it lays out a plan of action for how we might take back our country and the American dream.
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NATIONAL BESTSELLER

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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