Learning NGUI for Unity

· Packt Publishing Ltd
4.0
2 reviews
Ebook
360
Pages

About this ebook

If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required.

Ratings and reviews

4.0
2 reviews
Abhinav Sarangi
March 25, 2015
I was looking for a good resource to get up to speed with NGUI and this was the perfect book. It starts with a quick introduction of NGUI and then goes into details like using NGUI to save options, implement volume modification, launch animations, and change variables. This is a good primer on enhancing your game's UI using draggable panels, animations, content alignment, and localization. It also touches upon dealing with different screen sizes and aspect ratios which is very useful in mobile game development. Overall I feel this is the best resource to quickly get upto speed with NGUI and develop 2d and 3d in-game user interfaces.
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About the author

Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin.With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and Xbox One projects as a freelance Unity 3D developer and game designer.

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