Chris Howard is just a creative guy with a pen and a paint brush, author of Seaborn (Juno Books, 2008),Salvage (Masque/Prime Books, 2013), Nanowhere (Lykeion, 2005), and a shelf-full of other books. His short stories and essays have appeared in various zines and anthologies, including “Lost Dogs and Fireplace Archeology” in Fantasy Magazine and “How to Build Worlds Without Becoming the Minister for Tourism” in Now Write! Science Fiction, Fantasy and Horror (Penguin, 2014). His story "The Mermaid Game" appeared in the Paula Guran edited anthology Mermaids and Other Mysteries of the Deep (Prime, 2015), and “Hammers and Snails” was a Robert A. Heinlein Centennial Short Fiction Contest winner. Chris writes and illustrates the comic Saltwater Witch. His art has appeared on dozens of book covers, in Shimmer, BuzzyMag, various RPGs, and on the pages of books, blogs, and other interesting places. Find out more here: www.SaltwaterWitch.com
In The Night Country, Alice Proserpine dives back into a menacing, mesmerizing world of dark fairy tales and hidden doors. Follow her and Ellery Finch as they learn The Hazel Wood was just the beginning, and that worlds die not with a whimper, but a bang.
With Finch’s help, Alice escaped the Hinterland and her reclusive grandmother’s dark legacy. Now she and the rest of the dregs of the fairy tale world have washed up in New York City, where Alice is trying to make a new, unmagical life. But something is stalking the Hinterland’s survivors—and she suspects their deaths may have a darker purpose. Meanwhile, in the winking out world of the Hinterland, Finch seeks his own adventure, and—if he can find it—a way back home...
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Only those young enough can survive tetra, a dangerous drug that creates a pulse-pounding rush of enormous strength and incredible speed. Seventeen-year-old Alana West has been trained to use tetra so she can pursue the young criminals who abuse its power—criminals like the one who nearly killed her kid brother.
On tetra, Alana is unstoppable—an explosive blur as she surges through New York City. But with the clock ticking down to her eighteenth birthday, Alana will soon be too old for the rush . . . when just one more dose will prove deadly.
Supported only by her steady handler, Tucker, Alana goes undercover, infiltrating an elite gang of breaknecks to stop their supply of the drug. But when Alana gets trapped on the wrong side of the law, she learns the breaknecks are not quite what they seem—especially Ethan, the boy who seems to see the truth inside her. With her dependency on tetra increasing, Alana must decide where her loyalties lie, before the rush ends. Forever.
Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen.
With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.