Computers in Art, Design and Animation

Β·
Β· Springer Science & Business Media
Π•Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½Π° ΠΊΠ½ΠΈΠ³Π°
306
Π‘Ρ‚Ρ€Π°Π½ΠΈΡ†ΠΈ

Всичко Π·Π° Ρ‚Π°Π·ΠΈ Π΅Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½Π° ΠΊΠ½ΠΈΠ³Π°

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

ΠžΡ†Π΅Π½Π΅Ρ‚Π΅ Ρ‚Π°Π·ΠΈ Π΅Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½Π° ΠΊΠ½ΠΈΠ³Π°

ΠšΠ°ΠΆΠ΅Ρ‚Π΅ Π½ΠΈ ΠΊΠ°ΠΊΠ²ΠΎ мислитС.

Π˜Π½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΡ Π·Π° Ρ‡Π΅Ρ‚Π΅Π½Π΅Ρ‚ΠΎ

Π‘ΠΌΠ°Ρ€Ρ‚Ρ„ΠΎΠ½ΠΈ ΠΈ Ρ‚Π°Π±Π»Π΅Ρ‚ΠΈ
Π˜Π½ΡΡ‚Π°Π»ΠΈΡ€Π°ΠΉΡ‚Π΅ ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅Ρ‚ΠΎ Google Play Книги Π·Π° Android ΠΈ iPad/iPhone. Π’ΠΎ Π°Π²Ρ‚ΠΎΠΌΠ°Ρ‚ΠΈΡ‡Π½ΠΎ сС синхронизира с ΠΏΡ€ΠΎΡ„ΠΈΠ»Π° Π²ΠΈ ΠΈ Π²ΠΈ позволява Π΄Π° Ρ‡Π΅Ρ‚Π΅Ρ‚Π΅ ΠΎΠ½Π»Π°ΠΉΠ½ ΠΈΠ»ΠΈ ΠΎΡ„Π»Π°ΠΉΠ½, ΠΊΡŠΠ΄Π΅Ρ‚ΠΎ ΠΈ Π΄Π° стС.
Π›Π°ΠΏΡ‚ΠΎΠΏΠΈ ΠΈ ΠΊΠΎΠΌΠΏΡŽΡ‚Ρ€ΠΈ
ΠœΠΎΠΆΠ΅Ρ‚Π΅ Π΄Π° ΡΠ»ΡƒΡˆΠ°Ρ‚Π΅ Π·Π°ΠΊΡƒΠΏΠ΅Π½ΠΈΡ‚Π΅ ΠΎΡ‚ Google Play Π°ΡƒΠ΄ΠΈΠΎΠΊΠ½ΠΈΠ³ΠΈ посрСдством ΡƒΠ΅Π± Π±Ρ€Π°ΡƒΠ·ΡŠΡ€Π° Π½Π° ΠΊΠΎΠΌΠΏΡŽΡ‚ΡŠΡ€Π° си.
Π•Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½ΠΈ Ρ‡Π΅Ρ‚Ρ†ΠΈ ΠΈ Π΄Ρ€ΡƒΠ³ΠΈ устройства
Π—Π° Π΄Π° Ρ‡Π΅Ρ‚Π΅Ρ‚Π΅ Π½Π° устройства с Π΅Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½ΠΎ мастило, ΠΊΠ°Ρ‚ΠΎ Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€ Π΅Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½ΠΈΡ‚Π΅ Ρ‡Π΅Ρ‚Ρ†ΠΈ ΠΎΡ‚ Kobo, трябва Π΄Π° ΠΈΠ·Ρ‚Π΅Π³Π»ΠΈΡ‚Π΅ Ρ„Π°ΠΉΠ» ΠΈ Π΄Π° Π³ΠΎ ΠΏΡ€Π΅Ρ…Π²ΡŠΡ€Π»ΠΈΡ‚Π΅ Π½Π° устройството си. Π˜Π·ΠΏΡŠΠ»Π½Π΅Ρ‚Π΅ ΠΏΠΎΠ΄Ρ€ΠΎΠ±Π½ΠΈΡ‚Π΅ инструкции Π² ΠŸΠΎΠΌΠΎΡ‰Π½ΠΈΡ Ρ†Π΅Π½Ρ‚ΡŠΡ€, Π·Π° Π΄Π° ΠΏΡ€Π΅Ρ…Π²ΡŠΡ€Π»ΠΈΡ‚Π΅ Ρ„Π°ΠΉΠ»ΠΎΠ²Π΅Ρ‚Π΅ Π² ΠΏΠΎΠ΄Π΄ΡŠΡ€ΠΆΠ°Π½ΠΈΡ‚Π΅ Π΅Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½ΠΈ Ρ‡Π΅Ρ‚Ρ†ΠΈ.

ΠžΡ‰Π΅ ΠΎΡ‚ John Lansdown

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