"Gripping writing, a brilliantly realised future culture and sympathetic characters . . . an entertaining and compelling read."--- SFX Magazine
The sequel to D. Nolan Clark's epic space adventure Forsaken Skies.
The battle is over. But the war has only just begun.
Aleister Lanoe has won a stunning victory against the alien armada that threatened Niraya, but it's not enough to satisfy his desire for vengeance. He won't rest until he's located the armada's homeworld and reduced it to ashes.
Yet his personal vendetta will have to wait. Lanoe now faces a desperate race against time, and the merciless Centrocor corporation, if he's to secure the Earth's future - and discover the truth he seeks.
The SilenceForsaken SkiesForgotten WorldsForbidden Suns
The third and final book in the epic space adventure trilogy by D. Nolan Clark.
In the cold of space, the fire of revenge still burns.
Aleister Lanoe has been on a mission since before he can remember. Honing his skills as a fighter pilot and commander through three centuries of constant warfare, he has never met a foe he cannot best.
But now he faces a mission which may be his last: take vengeance on the alien race who has coldly and systematically erased all the sentient life in its path.
In all his years at war, the stakes have never been higher...
The Silence TrilogyForsaken SkiesForgotten WorldsForbidden Suns
Bren Marcken is a robot handler and strategist on a special team of the United Nations Space Force, formed to occupy the corporate space stations and seize their technological secrets. To accomplish the mission, he's been authorized to field artificial intelligences that he considers just as dangerous as the enemy.
Chris Adrastus is an aggressive young executive whose careful machinations have carried him to a high position at the powerful European Union company, Vineaux Genomix. Instead of finding satisfaction, he's become disillusioned with what he discovers at the top of the executive world.
Aldriena Niachi is a covert operative of Black Core, a Brazilian software company with a global sphere of influence. She's about to find out what Black Core will do for a technological lead. Do some kinds of knowledge come at inordinate cost, even for a supercorporation?
The planet of Hope Nation has always loomed large in Nicholas Seafort’s life. It was there that he built a name for himself, saving the planet from civil war and from the insatiable, fishlike aliens. But not everyone in that colony appreciated Seafort’s efforts. Randy Carr, son of Seafort’s old friend Derek Carr, blames him for his father’s death and wants Seafort to pay for this bitter loss. Trouble brews for Seafort on Earth and on Hope Nation. A religious group called the Patriarchs fight to gain political control of Earth. The aliens suddenly reappear with an astonishing claim: They have peaceful intentions. As the aliens and their new human allies advance on Earth, hoping to calm its civil unrest, Nick Seafort must fight for the planet’s future one final time.
As Bravo Company defuses a hostage crisis on an orbiting mining station, Navy Corpsman Elliot "Doc" Carlyle not only saves the lives of a wounded Marine and two extraterrestrial friendlies—he averts a terrorist strike intended to kill billions. His reward? Deployment on a recon mission into the darkest depths known to man.
Abyss Deep is a foreboding ocean planet torn by extremes: boiling storm world on one side, unbroken glacier on the other. Humans established a research colony there to study the planet's giant sea serpents—but the colony has gone ominously silent. When Carlyle's team arrives, they discover a vessel belonging to a warlike alien species hovering above the atmosphere. But below the ice lurks a mystery so chilling it will make even Elliot Carlyle's blood run cold.
The Storyteller is an original book series of adventure and space exploration, which seems to answer the persistent, intriguing question present in us all: are we alone in the Universe? Are there other intelligent beings, other powerful civilizations out there? And if they are, then who or what are they? How do they look like? How are the worlds they create and inhabit, and how different are they from us?
This first book of The Storyteller series introduces a mysterious character that people call simply Arthur, Author, or the Holly One. Here is the first part of his story, including the story of his friends and loved ones.
All characters are warm and interesting, young and old, lively and full of joy. They find themselves in interesting circumstances, and they fight, struggle, succeed or fail to get out unharmed. The protagonists are either very powerful, or they are always in contact with powerful beings.
At a deeper level, embedded in the web of adventure, this book explores Life, Existence and the Universe, along with the way people, societies, and civilizations behave everywhere, forming this comprehensive, everlasting world that we experience today. Enjoy!
The most visible trace of the book is the interaction with very powerful beings, those who decide the fate of the Universe.
A stronger plot of the story relates to peoples behavior, being aliens or not, the specific way in which they react in various circumstances, always learning from their experience.
The Captain, Cathleen, takes her share of the action; she fails and succeeds throughout her adventures the way normal people do, and she learns to tame her emotions and instincts, to become more pragmatic, to cope with tougher, more demanding situations. She applies everything to her life, both on Starship Colonial and on Earth, and her achievements exceed her wildest expectations. However, her achievements are irrelevant if she does not fulfill the mission assigned to her by the people of Earth. Is her determination strong enough to fulfill it now, when she has everything she ever wanted?
Jack remains an interesting, puzzling character throughout the book, influencing unknowingly the life of many, accomplishing everything with the innocence of a child.
More characters emerge and develop from among the crew and colonists, and from the people of the worlds they encounter.
Throughout the book, and throughout this whole series, there is a hidden, consistent trace of liberation from ignorant stereotypes, cold prejudices, predetermined norms, and irrelevant ideals. As opposed to real life where the great majority of people live the way it is taught, some of the characters succeed in opening their eyes, grasping this way and understanding a wider truth. And yet at times bondage defeats freedom and they have to accept it helplessly, which makes for the credible, real, complex plot of the book. Enjoy!
When the alien enemies called the Vothriles ask for a secret meeting in deep space with Emil’s task force, everyone is suspicious. The warship Excalibur heads out to meet with the alien foes that no Terran yet understands. The Vothriles propose joining forces against an even greater common menace, a mysterious enemy code-named "Force Cantrithor".
No one knows if Force Cantrithor can be defeated, or if the Vothriles can be trusted. But it may not matter. How much longer can Emil hold it together, anyway?
Anyone can be positive . . .
The tattooed plus sign on Finnegan's hand marks him as a Positive. At any time, the zombie virus could explode in his body, turning him from a rational human into a ravenous monster. His only chance of a normal life is to survive the last two years of the potential incubation period. If he reaches his twenty-first birthday without an incident, he'll be cleared.
Until then, Finn must go to a special facility for positives, segregated from society to keep the healthy population safe. But when the military caravan transporting him is attacked, Finn becomes separated. To make it to safety, he must embark on a perilous cross-country journey across an America transformed—a dark and dangerous land populated with heroes, villains, madmen, and hordes of zombies. And though the zombies are everywhere, Finn discovers that the real danger may be his fellow humans.
Mad Max Beyond Thunderdome meets World War Z and I Am Legend in this thrilling tale that has it all: a compelling story, great characters, and explosive action, making Positive the ultimate zombie novel of our time.
All the official reports say that vampires are dead--extinct since the late ’80s, when FBI agent Arkeley defeated the last vampire in a fight that nearly killed him. But when state trooper Laura Caxton calls the FBI looking for help in the middle of the night, Arkeley is unsurprised to hear that it sounds like a vampire attack. He’s been expecting such a call to come eventually. Sure, it has been years since any signs of an attack, but Arkeley knows what most people don’t: there is one left. In an abandoned asylum she is rotting, plotting, and biding her time in a way that only the undead can.
Laura Caxton is out of her league on this case and more than a little afraid. Arkeley made it clear there is only one way out. The worst thing is the feeling that the vampires want more than just her blood. They want her for a reason, one she can’t guess; a reason her sphinxlike partner knows but won’t say; a reason she has to find out-or die trying.
From the Trade Paperback edition.
U.S. Marshal Jameson Arkeley—the country’s foremost authority on vampires—taught police investigator and vampire fighter Laura Caxton everything she knows about monsters. After a bloody war visited upon Gettysburg by an army of vampires, Arkeley gave up his own life to save others. Except he didn’t exactly die . . .
Arkeley accepted the curse and is now a vampire himself. What’s worse, he’s the savviest vampire ever—he knows all the tricks better than anyone. Caxton is now faced with the task of destroying him. But Arkeley knows all her tactics too; after all, he taught them to her. Caxton realizes she must finish Arkeley before he succeeds in his quest to exterminate his own family, one member at a time. But even more important, she has to prevent him from becoming a beast exponentially more dangerous—a Vampire Zero.
The author of 13 Bullets and 99 Coffins, David Wellington takes the Laura Caxton series to a whole new level in this action-packed third volume.
From the Trade Paperback edition.
Laura Caxton's battles against the ancient vampire Justinia Malvern have cost her nearly everything—her badge, her freedom, her friends and family . . . maybe even her humanity.
And as she hides out in the deepest backwoods of Pennsylvania, pursued by the cops who were once her colleagues, Laura certainly looks beaten. But as Laura sees it, what little is left of her soul is perfectly adapted to the job of ridding the world of its last vampire. And thanks to the terrible clarity she's found, Laura's come up with a plan—one that will finish Malvern once and for all.
But the ever-wily Malvern has a few last aces left to play and is quietly dealing a hand that will involve a terrible fate for the few friends Laura's got left. When the two adversaries meet for the last time in their most epic battle, the vampires will force Laura to pay a price far beyond anything she's sacrificed before.
This time it's in his own backyard . . . and even more deadly.
A small band of fugitives escapes from a secret upstate New York military facility, leaving a trail of bodies in its wake. Each fugitive has a target—an innocent civilian—and will not stop until that target has been eliminated.
Wounded Special Forces veteran Jim Chapel has been stuck behind a desk rather than out in the field, but medical technology has finally caught up with his ambitions. Coupled with his unstoppable determination, it will take him back to where he thrives: the thick of the action.
Drafted into a new war, this time in our homeland, Chapel is tasked with hunting a group of escapees from a top secret military compound—all extremely deadly, genetically modified killers—and unraveling the mystery behind their existence. Aided by an enigmatic woman named Angel and a courageous, beautiful veterinarian, Chapel begins a cross-country hunt to stop the murders. But are the killers really rogues, or are they part of a sinister conspiracy that reaches into the highest levels?
On a routine mission involving a sunken Soviet submarine in Cuban waters, wounded Special Forces veteran Jim Chapel, back in action thanks to medical technology, unexpectedly meets Nadia, a beautiful Russian agent.
Nadia shares shocking intel about HYDRA, a forgotten Cold War supercomputer that controls hundreds of nuclear missiles aimed at the U.S. Just one failsafe error, and America will be obliterated. And there have been glitches in its programming. . . .
To disarm HYDRA before it plunges the U.S. into nuclear winter, Nadia and Chapel must travel across Eastern Europe and infiltrate a secret base hidden deep in the steppes of Central Asia. But as these uneasy allies discover, not everyone wants the weapon out of commission.
There's one sound a woman doesn't want to hear when she's lost and alone in the Arctic wilderness: a howl.
When a strange wolf's teeth slash Cheyenne's ankle to the bone, her old life ends, and she becomes the very monster that has haunted her nightmares for years. Worse, the only one who can understand what Chey has become is the man–or wolf–who's doomed her to this fate. He also wants to chop her head off with an axe.
Yet as the line between human and beast blurs, so too does the distinction between hunter and hunted . . . for Chey is more than just the victim she appears to be. But once she's within killing range, she may find that–even for a werewolf–it's not always easy to go for the jugular.
From the Trade Paperback edition.