"Gripping writing, a brilliantly realised future culture and sympathetic characters . . . an entertaining and compelling read."--- SFX Magazine
The sequel to D. Nolan Clark's epic space adventure Forsaken Skies.
The battle is over. But the war has only just begun.
Aleister Lanoe has won a stunning victory against the alien armada that threatened Niraya, but it's not enough to satisfy his desire for vengeance. He won't rest until he's located the armada's homeworld and reduced it to ashes.
Yet his personal vendetta will have to wait. Lanoe now faces a desperate race against time, and the merciless Centrocor corporation, if he's to secure the Earth's future - and discover the truth he seeks.
The SilenceForsaken SkiesForgotten WorldsForbidden Suns
Bren Marcken is a robot handler and strategist on a special team of the United Nations Space Force, formed to occupy the corporate space stations and seize their technological secrets. To accomplish the mission, he's been authorized to field artificial intelligences that he considers just as dangerous as the enemy.
Chris Adrastus is an aggressive young executive whose careful machinations have carried him to a high position at the powerful European Union company, Vineaux Genomix. Instead of finding satisfaction, he's become disillusioned with what he discovers at the top of the executive world.
Aldriena Niachi is a covert operative of Black Core, a Brazilian software company with a global sphere of influence. She's about to find out what Black Core will do for a technological lead. Do some kinds of knowledge come at inordinate cost, even for a supercorporation?
The planet of Hope Nation has always loomed large in Nicholas Seafort’s life. It was there that he built a name for himself, saving the planet from civil war and from the insatiable, fishlike aliens. But not everyone in that colony appreciated Seafort’s efforts. Randy Carr, son of Seafort’s old friend Derek Carr, blames him for his father’s death and wants Seafort to pay for this bitter loss. Trouble brews for Seafort on Earth and on Hope Nation. A religious group called the Patriarchs fight to gain political control of Earth. The aliens suddenly reappear with an astonishing claim: They have peaceful intentions. As the aliens and their new human allies advance on Earth, hoping to calm its civil unrest, Nick Seafort must fight for the planet’s future one final time.
The Storyteller is an original book series of adventure and space exploration, which seems to answer the persistent, intriguing question present in us all: are we alone in the Universe? Are there other intelligent beings, other powerful civilizations out there? And if they are, then who or what are they? How do they look like? How are the worlds they create and inhabit, and how different are they from us?
This first book of The Storyteller series introduces a mysterious character that people call simply Arthur, Author, or the Holly One. Here is the first part of his story, including the story of his friends and loved ones.
All characters are warm and interesting, young and old, lively and full of joy. They find themselves in interesting circumstances, and they fight, struggle, succeed or fail to get out unharmed. The protagonists are either very powerful, or they are always in contact with powerful beings.
At a deeper level, embedded in the web of adventure, this book explores Life, Existence and the Universe, along with the way people, societies, and civilizations behave everywhere, forming this comprehensive, everlasting world that we experience today. Enjoy!
The most visible trace of the book is the interaction with very powerful beings, those who decide the fate of the Universe.
A stronger plot of the story relates to peoples behavior, being aliens or not, the specific way in which they react in various circumstances, always learning from their experience.
The Captain, Cathleen, takes her share of the action; she fails and succeeds throughout her adventures the way normal people do, and she learns to tame her emotions and instincts, to become more pragmatic, to cope with tougher, more demanding situations. She applies everything to her life, both on Starship Colonial and on Earth, and her achievements exceed her wildest expectations. However, her achievements are irrelevant if she does not fulfill the mission assigned to her by the people of Earth. Is her determination strong enough to fulfill it now, when she has everything she ever wanted?
Jack remains an interesting, puzzling character throughout the book, influencing unknowingly the life of many, accomplishing everything with the innocence of a child.
More characters emerge and develop from among the crew and colonists, and from the people of the worlds they encounter.
Throughout the book, and throughout this whole series, there is a hidden, consistent trace of liberation from ignorant stereotypes, cold prejudices, predetermined norms, and irrelevant ideals. As opposed to real life where the great majority of people live the way it is taught, some of the characters succeed in opening their eyes, grasping this way and understanding a wider truth. And yet at times bondage defeats freedom and they have to accept it helplessly, which makes for the credible, real, complex plot of the book. Enjoy!
When the alien enemies called the Vothriles ask for a secret meeting in deep space with Emil’s task force, everyone is suspicious. The warship Excalibur heads out to meet with the alien foes that no Terran yet understands. The Vothriles propose joining forces against an even greater common menace, a mysterious enemy code-named "Force Cantrithor".
No one knows if Force Cantrithor can be defeated, or if the Vothriles can be trusted. But it may not matter. How much longer can Emil hold it together, anyway?
Our Darkest Hour.
Our Only Hope.
The invaders came to claim earth as their own, overwhelming us with superior weapons and the ability to read our minds like open books.
Our only chance for survival was to engineer a new race of perfect soldiers to combat them. Seventeen feet tall, knowing and loving nothing but war, their minds closed to the aliens.
But these saviors could never be our servants. And what is done cannot be undone.
Lords of the Remnant - Aliens strike at the Centauri colony, overrunning it completely. Then, sooner than anyone imagined they could, they arrived at Earth to continue their conquest. An infantryman, certain resistance is futile, nevertheless deploys with his unit to fight against the first wave of invaders. As his comrades die around him and all hope seems lost, he finds the courage to fight on, but is confronted with a choice that will not only affect his own future, but that of all mankind as well.
How NOT To Rescue A Damsel In Distress - Bandits stabbed Larian’s father and kidnapped his girl. Confident in his freshly-learned swordsmanship, Larian set out to track them down, avenge his father, and rescue his first damsel in distress. Things did not exactly go as planned.
The Blob On The Rock - A scientific expedition to deep space makes a discovery that will re-shape what we believe about life in the universe. As long as it doesn't kill them first.
Falling Softly - An assassin and his partner embark on the biggest job of their careers. The payment if they succeed is enough to set them up for life, potentially allowing the assassin to get out of the business and finally live a normal life. But even succeeding in a high profile job like this carries its own danger.
The Memory Of Justice - In the future, mankind outlawed capital punishment. Instead, the worst convicts had their memories erased and new personalities implanted. Then the authorities set them up in a far-away place and left them to live out their lives. This process worked well, to everyone's approval. Except for the families of the victims.
Measuring Up - Larian Elesir, a young recruit in the Citizens' Army, arrives at his first post. Eager to join the war effort, he is nonetheless nervous in his new environment and worried about setting a foot wrong. During his first day in camp, his new companions put him through his paces as they both learn who he is and teach him the basics he'll need to survive in his job in the army.
A Chat Before Dinner - A record of a Zombie’s rant about the trials and tribulations of his life as a dis-respected member of the Undead. His rant centers around humans’ inherent racism, and he attempts to cajole his human listener into understanding his point of view. Darkly humorous and snarky, this story paints a new picture of a Zombie’s life.
First Blood - Intelligence told the High Command that the Mar Tabban, arch enemies of the Citizens' Army, had moved into the territory garrisoned by Larian's Regiment. In response, the Regimental Commander sent the B company scouts, Larian's unit, out to investigate. On his first operational assignment, Larian has to overcome inexperience and his own fear and uncertainty if he wants to survive and get the information his Regiment needs to emerge victorious.
Who Ate My Sock? - A single sock missing from the wash – the source of universal frustration and untold family bickering. Justine never gave thought to what happened to those missing socks, and where they went. Until the day her mother sent her into the basement to change a load of laundry, and she learned the terrifying truth behind it all.
Brother In Law, Brother In Blood - A great hero can come from a humble past. Great love can bloom from the embers of conflict. And sometimes the two can happen at the same time, to the near ruin of both.
Kat searches for clues to her past while androids called Un-Men and human bounty hunters try to kill her, and Kim searches for who murdered her mother. The two women's paths collide, and they form a shaky partnership to unravel the mysteries that haunt their lives and they try to protect one another from those who do not wish for them to discover the truth.
Everyone's soul is marked by a color. Which shade of gray will they hold to?
#14 Shades of Gray: Axiom of the Assassins Guild- Steel of the Dagger :
Kat and Kim are taken to the Dragon's Teeth, the city of the Assassins Guild.
**Shades of Gray Series**
(STARTING POINT QUADRILOGY)
#1 Shades of Gray: Noir, City Shrouded By Darkness "FREE"
#2 Shades of Gray: From Moscow, With Love "FREE"
#3 Shades of Gray: Cerberus Versus Pandora
#4 Shades of Gray: Sisters
(ZOMBIE TWILIGHT QUADRILOGY)
#5 Shades of Gray: Night Of The Twilight- The Chimera Strain
#6 Shades of Gray: Dawn Of The Twilight- Outbreak
#7 Shades of Gray: Day Of The Twilight- Patient Zero
#8 Shades of Gray: Land Of The Twilight- Closing of Days
(MYTHS AND DESPAIR QUADRILOGY)
#9 Shades of Gray: Rise of the Gorgons
#10 Shades of Gray: Woe To The Watcher
#11 Shades of Gray: Woe To The One Who Has Held His Heart's Tongue
#12 Shades of Gray: Woe To The One Who Thought They Could Only Hurt
(ASSASSINS GUILD ORIGINS QUADRILOGY)
#13 Shades of Gray: Creed of the Assassins Guild- Blade of the Dagger
#14 Shades of Gray: Axiom of the Assassins Guild- Steel of the Dagger
#15 Shades of Gray: Motto of the Assassins Guild- Hilt of the Dagger
#16 Shades of Gray: Precept of the Assassins Guild- Edge of the Dagger
Anyone can be positive . . .
The tattooed plus sign on Finnegan's hand marks him as a Positive. At any time, the zombie virus could explode in his body, turning him from a rational human into a ravenous monster. His only chance of a normal life is to survive the last two years of the potential incubation period. If he reaches his twenty-first birthday without an incident, he'll be cleared.
Until then, Finn must go to a special facility for positives, segregated from society to keep the healthy population safe. But when the military caravan transporting him is attacked, Finn becomes separated. To make it to safety, he must embark on a perilous cross-country journey across an America transformed—a dark and dangerous land populated with heroes, villains, madmen, and hordes of zombies. And though the zombies are everywhere, Finn discovers that the real danger may be his fellow humans.
Mad Max Beyond Thunderdome meets World War Z and I Am Legend in this thrilling tale that has it all: a compelling story, great characters, and explosive action, making Positive the ultimate zombie novel of our time.
All the official reports say that vampires are dead--extinct since the late ’80s, when FBI agent Arkeley defeated the last vampire in a fight that nearly killed him. But when state trooper Laura Caxton calls the FBI looking for help in the middle of the night, Arkeley is unsurprised to hear that it sounds like a vampire attack. He’s been expecting such a call to come eventually. Sure, it has been years since any signs of an attack, but Arkeley knows what most people don’t: there is one left. In an abandoned asylum she is rotting, plotting, and biding her time in a way that only the undead can.
Laura Caxton is out of her league on this case and more than a little afraid. Arkeley made it clear there is only one way out. The worst thing is the feeling that the vampires want more than just her blood. They want her for a reason, one she can’t guess; a reason her sphinxlike partner knows but won’t say; a reason she has to find out-or die trying.
From the Trade Paperback edition.
U.S. Marshal Jameson Arkeley—the country’s foremost authority on vampires—taught police investigator and vampire fighter Laura Caxton everything she knows about monsters. After a bloody war visited upon Gettysburg by an army of vampires, Arkeley gave up his own life to save others. Except he didn’t exactly die . . .
Arkeley accepted the curse and is now a vampire himself. What’s worse, he’s the savviest vampire ever—he knows all the tricks better than anyone. Caxton is now faced with the task of destroying him. But Arkeley knows all her tactics too; after all, he taught them to her. Caxton realizes she must finish Arkeley before he succeeds in his quest to exterminate his own family, one member at a time. But even more important, she has to prevent him from becoming a beast exponentially more dangerous—a Vampire Zero.
The author of 13 Bullets and 99 Coffins, David Wellington takes the Laura Caxton series to a whole new level in this action-packed third volume.
From the Trade Paperback edition.
There's one sound a woman doesn't want to hear when she's lost and alone in the Arctic wilderness: a howl.
When a strange wolf's teeth slash Cheyenne's ankle to the bone, her old life ends, and she becomes the very monster that has haunted her nightmares for years. Worse, the only one who can understand what Chey has become is the man–or wolf–who's doomed her to this fate. He also wants to chop her head off with an axe.
Yet as the line between human and beast blurs, so too does the distinction between hunter and hunted . . . for Chey is more than just the victim she appears to be. But once she's within killing range, she may find that–even for a werewolf–it's not always easy to go for the jugular.
From the Trade Paperback edition.
Arkeley leads Caxton to a tomb in Gettysburg recently excavated by a local archaeology professor. While the town, with its legendary role in the Civil War’s worst battle, is no stranger to cemeteries, this one is remarkably, eerily different. In it lie 100 coffins—99 of them occupied by vampires, who, luckily, are missing their hearts. But one of the coffins is empty and smashed to pieces.
Who is the missing vampire? Does he have access to the 99 hearts that, if placed back in the bodies of their owners, could reanimate an entire bloodthirsty army? How did the vampires end up there, undisturbed and undiscovered for 150 years? The answer lies in Civil War documents that contain sinister secrets about the newly found coffins—secrets that Laura Caxton is about to uncover as she is thrown into a deadly, gruesome mission of saving an entire town from a mass invasion of the undead. . . .
From the Trade Paperback edition.
This time it's in his own backyard . . . and even more deadly.
A small band of fugitives escapes from a secret upstate New York military facility, leaving a trail of bodies in its wake. Each fugitive has a target—an innocent civilian—and will not stop until that target has been eliminated.
Wounded Special Forces veteran Jim Chapel has been stuck behind a desk rather than out in the field, but medical technology has finally caught up with his ambitions. Coupled with his unstoppable determination, it will take him back to where he thrives: the thick of the action.
Drafted into a new war, this time in our homeland, Chapel is tasked with hunting a group of escapees from a top secret military compound—all extremely deadly, genetically modified killers—and unraveling the mystery behind their existence. Aided by an enigmatic woman named Angel and a courageous, beautiful veterinarian, Chapel begins a cross-country hunt to stop the murders. But are the killers really rogues, or are they part of a sinister conspiracy that reaches into the highest levels?
Laura Caxton's battles against the ancient vampire Justinia Malvern have cost her nearly everything—her badge, her freedom, her friends and family . . . maybe even her humanity.
And as she hides out in the deepest backwoods of Pennsylvania, pursued by the cops who were once her colleagues, Laura certainly looks beaten. But as Laura sees it, what little is left of her soul is perfectly adapted to the job of ridding the world of its last vampire. And thanks to the terrible clarity she's found, Laura's come up with a plan—one that will finish Malvern once and for all.
But the ever-wily Malvern has a few last aces left to play and is quietly dealing a hand that will involve a terrible fate for the few friends Laura's got left. When the two adversaries meet for the last time in their most epic battle, the vampires will force Laura to pay a price far beyond anything she's sacrificed before.
Before being transformed into romantic heroes and soft, emotional antiheroes, vampires were figures of overwhelming terror. Now, from some of the biggest names in horror and dark fiction, comes this stellar collection of short stories that make vampires frightening once again. Edited by New York Times bestselling author Christopher Golden and featuring all-new stories from such contributors as Charlaine Harris, John Ajvide Lindqvist, Scott Smith, Sherrilyn Kenyon, Michael Kortya, Kelley Armstrong, Brian Keene, David Wellington, Seanan McGuire, and Tim Lebbon, Seize the Night is old-school vampire fiction at its finest.
Cheyenne Clark—a woman whose hatred for werewolves has turned her into the very beast she most despises—prowls the Arctic Circle on the trail of an ancient secret, hunting for the one thing that could remove the lycanthropic curse and make her human again.
Yet standing between Chey and her goal are a werewolf hunter armed with a diabolically brilliant weapon, a centuries-old werewolf with her own mysterious agenda…and Chey’s own complicated feelings for the man who doomed her to this existence but on whom her life now depends.
Worse, with every hour that passes, the wolf inside Chey becomes more powerful. It won’t be long before the woman disappears completely, and only the beast is left.
From the Trade Paperback edition.