DS Aector McAvoy's brother-in-law Valentine is missing.
In New York City, half the world away.
And the two men he travelled with have just been found in an open grave upstate: one dead, one as good as.
McAvoy doesn't believe Valentine killed them. He does believe he's in trouble. And so he follows him to New York, determined to find out what happened.
But Valentine is in more danger than McAvoy could have imagined.
And McAvoy's walking into it right after him: into the darkness of murder, revenge, and a forty-year-old crime...
David spent more than fifteen years as a journalist, including seven years as a crime reporter with the Yorkshire Post - walking the Hull streets that would later become the setting for the Detective Sergeant Aector McAvoy novels.
He has written eight novels in the McAvoy series: Dark Winter, Original Skin, Sorrow Bound, Taking Pity, Dead Pretty, Cruel Mercy, and Scorched Earth as well as two McAvoy ebook short stories, A Bad Death and Fire of Lies. Dark Winter was selected for the Harrogate New Blood panel and was a Richard & Judy pick and a Sunday Times bestseller. In 2018 it was adapted for the stage at the Hull Truck Theatre and had a sellout debut run. David has also written The Zealot's Bones, a historical crime novel published under the name D.M. Mark.
He lives in the north of England with his family.
If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.
Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.
Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following:
• Provides best practices for programming newbies
• Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach
• Includes updated source code which is fully compatible with latest Xcode
After reading this book, you'll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you're ready to pick that up.