Developing Graphics Frameworks with Python and OpenGL

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· CRC Press
4.6
29 reviews
eBook
344
Pages
Eligible

About this eBook

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Ratings and reviews

4.6
29 reviews
Graham David Benjamin
25 January 2022
In this title i use this book for development and all types of information that it can give . I own a video game designing private corporation company online that i recommend to all video game developers that want the best in there video game development this book is for you that is why i started reading and studding all books that are based on video game design and development i am a chief executive officer of director of computer gaming design republic of south africa international corporation is the first online private corp company in south africa.
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YT_ AMER
14 September 2022
but don't teach how to develop website
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Yusri Cassim
19 April 2024
the basically element is a book, are you studying without book?? it's meant the principle study is a book.
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About the author

Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.

Michael Pascale is a software engineer interested in the foundations of computer science, programming languages, and emerging technologies. He earned his B.S. in Computer Science from Adelphi University in 2019. He strongly supports open source software and open access educational resources.

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