Double Life

· Razia Buch 1 · Sun's Golden Ray Publishing
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 Piracy is a game. How much are you worth?


Since she was a little girl, everyone - from her father to the Great Creator himself - told Lyssa Peate the same thing: she's worthless. But when she becomes the pirate bounty hunter Razia, she can see the price tag on her own head. Employed by one of the four pirate syndicates, she uses bank transactions and her considerable wits to capture rival members. At least, she would be if Razia's boss ever gave her a chance. It's a man’s world, and all she’s allowed to hunt are purse snatchers while she languishes on probation.

To pay the bills, she's stuck in her old life as Lyssa, discovering and analyzing distant planets and selling them for cash. She's doing just enough to stay out of trouble, pretending to be continuing her father's mysterious research while away for long periods of time. Her slimy boss is always asking questions and even assigns one of her younger brothers, Vel, to intern with her. Already struggling to keep the balance between her double lives, she tries everything to rid herself of the kid...

...until the universal police mistake Lyssa’s intern for Razia's hostage

Double Life is the first in a four-book, new adult space opera series that readers call "well-written, entertaining, and engaging" with "a healthy dose of snark."

Those that love The Razia Series also love: Space Pirates, Bounty Hunters, Firefly, Cowboy Bebop, Space Westerns, Strong Female Characters, 

Additional Keywords: Colonization, Exploration, Science Fiction Series, Tales, Novel, Family Siblings, New Adult

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4,6
13 Rezensionen

Autoren-Profil

 S. Usher Evans is an author, blogger, and witty banter aficionado. Born in a small, suburban town in northwest Florida, she was seventeen before she realized that not all beach sand is white. From a young age, she has always been a long-winded individual, first verbally (to the chagrin of her ever-loving parents) and then eventually channeled into the many novels that dotted her Windows 98 computer in the early 2000's. After high school, she got the hell outta dodge and went to school near the nation's capital, where she somehow landed jobs at National Geographic, Discovery Channel, and the British Broadcasting Corporation, capping off her educational career with delivering the commencement address to 20,000 of her closest friends. She determined she'd goofed off long enough with that television nonsense and got a "real job" as an IT consultant. Yet she continued to write, developing 20 page standard operating procedures and then coming home to write novels about bounty hunters, teenage magic users, and other nonsense. After a severe quarter life crisis at age 27, she decided to finally get a move on and share those novels with the world in hopes that she will never have to write another SOP again.

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