Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond

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· 「Ten Speed Press」から販売
電子書籍
368
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この書籍は 2024年10月29日にご利用いただけるようになります。リリースされるまで請求は行われません。

この電子書籍について

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.

Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game.

With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden.

Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.

著者について

Adam Lee worked for Wizards of the Coast for more than a decade creating worlds and adventures for Dungeons & Dragons and Magic the Gathering. He now works as a story consultant, worldbuilder, and creative writer for Mysterious Alchemy, an IP development company that he cofounded with fellow creative and friend Ari Levitch. He is also the author of two tarot booklets and has been a tarot reader for most of his life. When he’s not writing books and adventures, he’s adventuring in the real world exploring the beauty of nature and consciousness.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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