App Inventor 2: Introduction is targeted at adult learners (high school and up) and shows how to design your app’s user interface with “drag and drop” interface controls to layout your app’s screen design. Then implement the app’s behavior with unique “drag and drop” programming blocks to quickly assemble the program in a graphical interface.
This introduction covers the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features.
Updates and additional tutorials are available on the book's web site at appinventor.pevest.com
About the author
Edward Mitchell has worked in software development, project and program management in companies from Silicon Valley to Microsoft Corporation. He has taught management and computer information systems courses at Gonzaga University and at a community college. He earned a B.S. in information and computer science from the University of California, an M.B.A. from Gonzaga University (2001), and an M.S. in software engineering from Regis University (2012). His interests include methods of improving the efficiency and effectiveness of software development including better tools (like App Inventor), software development and organizational process improvements that can lead to building the right solutions, faster and more reliably, and teaching others about software development concepts. In addition to this guide, he has written about a dozen books on technical subjects and has interests spanning 3D still and video photography to flying a hovercraft.
Please visit the book’s web http://appinventor.pevest.com for updated content, tutorials and links to more information.
E-Books in this Series:
• App Inventor 2 Introduction, Volume 1.
• App Inventor 2 Advanced Concepts, Volume 2
• App Inventor 2 Databases and Files, Volume 3