Guide to 3D Photography: Step-by-step guide to shooting, processing and displaying 3D photos

Edward Mitchell
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Guide to 3D Photography is for the beginning 3D photographer, showing how to get started, how to process images on your computer or tablet, and how to view your 3D photographs. You can begin shooting 3D photos using one camera or two, or using integrated 3D cameras.This is a hands-on guide with step-by-step examples for shooting, processing and displaying your 3D images. This guide is intended for the novice to mid-skill level 3D enthusiast; this guide is not targeted at experienced 3D photographers.

Anyone can shoot and process 3D - this book shows you how.

Using free software that runs on Windows-based personal computers, or free or low-cost apps for iPad or Android tablets and smart phones, your stereo photographs can be turned into viewable 3D photos for display on your computer, displayed online or printed on paper or turned in to glasses free 3D prints (for a service fee).

While 3D TVs and monitors provide the best viewing experience, you can get started with free or very low cost filtered glasses. You'll even learn how to create 3D photos that can be viewed without any glasses or special hardware.

NOT RECOMMENDED for Black & White or gray scale e-readers as the 3D color photographs in the books can not be viewed - however the photos are available separately online.

RECOMMENDED FOR COLOR E-READERs including color tablets and e-reader software on tablets, notebooks and desktop computers. 

Guide to 3D Photography covers learning "how to see in 3D" to achieve the best 3D effects while avoiding common 3D problems that can ruin 3D photos or cause eyestrain for viewers. The book also covers methods for shooting 3D with one camera, with two cameras, or with commercially made, special purpose 3D cameras, and viewing 3D photos on 3D monitors.

Advanced topics include the concept of a 3D "depth box", the importance of the spacing between the left and right image lenses and how that impacts depth captured in the photograph, advanced image processing techniques and methods of creating "wiggle" animated 3D images, as well as red/cyan, green/magenta, yellow/blue and amber/blue anaglyphs.

183 PDF pages. Over 100 photos including red/cyan anaglyph 3D, cross-eyed 3D and 2D photographs. Over 50 illustrations/drawings or screen shots.

Table of Contents
Contents
Trademarks and Copyrights
Preface
Chapter 1 - Introduction to 3D Photography
Chapter 2 - Shooting and Processing Your First 3D Photo
Chapter 3 – Processing 3D Images on iPad and Android Tablets
Chapter 4 - Learning to see in 3D
Chapter 5 - Using Two Cameras for 3D Photography
Chapter 6 - Integrated 3D Cameras
Chapter 7 - Displaying 3D photos
Chapter 8 – Additional Stereoscopic Image Corrections
Chapter 9 – Advanced 3D Image Shooting and Processing
Chapter 10 – Afterword: The Future of 3D Photography and 3D Video
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About the author

Edward Mitchell is a lifelong photography hobbyist with interests in 3D still photography and 3D video. He has produced cable TV and online video ads. Professionally, he is a software engineer with a degree in computer science, an M.S. in software engineering, and an M.B.A. degree. He has previously worked in Silicon Valley and for Microsoft and has written seven software development books. He has also taught university courses in software development, management information systems and business topics.

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Reviews

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Additional Information

Publisher
Edward Mitchell
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Published on
Nov 4, 2013
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Pages
183
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Features
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Language
English
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Genres
Photography / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Edward Mitchell, MS, MBA
MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. 

This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. 

Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. 

Chapters 

Introduction 
Chapter 1 - App Inventor Tips 
Chapter 2 - Debugging App Inventor Programs 
Chapter 3 - User Interface Control Tricks 
Chapter 4 - Designing and Building a Real World Application 
Chapter 5 - Tip Calculator Version 2 
Chapter 6 - Tip Calculator Version 3 
Chapter 7 - Tip Calculator Version 4 
Chapter 8 - Tip Calculator Version 5 
Chapter 9 – Using the TinyDB database 
Alexander S. White
 This book is a complete guide to using the Sony Cyber-shot DSC-RX10 III camera. With this book, author Alexander White provides users of the RX10 III with a manual covering all aspects of the camera’s operation. Using a tutorial-like approach, the book shows beginning and intermediate photographers how to accomplish things with the RX10 III, and explains when and why to use the camera’s many features.

The book provides details about the camera’s shooting modes as well as its menu options for shooting, playback, setup, and special effects. The book covers all features of the RX10 III that are new for this model, including its high-quality zoom lens with a reach of 600mm; its Zoom Assist feature, which lets a photographer instantly pull back the zoom lens for a wide view before zooming back to a telephoto shot; and its additional controls, including a Focus Hold button on the side of the lens and a third Custom button, which is available for programming by the user.

The book includes more than 450 color photographs that illustrate the camera’s controls, display screens, and menus. The images include examples of photographs taken using the RX10 III’s Scene mode, with settings optimized for subjects such as landscapes, sunsets, portraits, and action shots; and its Creative Style and Picture Effect menu options, with settings for altering the appearance of images.

The book also provides introductions to topics such as street photography and infrared photography, and includes details on using the camera’s Wi-Fi features for transferring images to a smartphone or tablet, or controlling the camera from such a device.

The book includes a full discussion of the video features of the RX10 III, which can shoot HD and 4K (ultra-HD) movies, with manual control of exposure and focus during movie recording. The book explains the camera’s numerous features for professional-level videography, including Picture Profiles that allow adjustment of settings such as gamma curve, black level, knee, and detail. The book describes the steps for recording 4K video to an external video recorder using the “clean” video output from the camera’s HDMI port. 

In three appendices, the book discusses accessories for the RX10 III, including cases, power sources, remote controls, microphones and external flash units, and includes a list of websites and other resources for further information. The book includes an appendix with “quick tips” on how to take advantage of the camera’s features in the most efficient ways possible. 

This guide to the RX10 III includes a detailed index, so the reader can quickly find needed information about any particular feature or aspect of the camera.
Laurie S. Excell
Now that you’ve bought that amazing new DSLR, you need a book that goes beyond the camera manual to teach you how to take those great shots. One key element is composition—the creative arrangement of components in the shot, and the way a viewer’s eye travels through an image.

With Composition: From Snapshots to Great Shots, author and photographer Laurie Excell starts with the basics of composition and explores how the elements of color, shape, angles, and contrast work to create compelling images. Contributing photographers, John Batdorff, David Brommer, Rick Rickman, and Steve Simon, provide unique perspectives on black and white, sports, art history, and other subjects related to composition. Beautifully illustrated with large, vibrant photos, this book teaches you how to take control of your photography to get the image you want every time you pick up the camera.

Follow along with your friendly and knowledgeable guides, and you will learn about:
Key camera features that affect composition, including the exposure triangle (ISO, aperture, and shutter speed) Shadow and light and how to direct the viewer’s eye to your subject Lines and shapes that create visual paths to points of interest in your image The role of color—using complementary or contrasting colors—to add your own unique artistic expression Spatial relationship and placing your subject within the frame for portraits, action shots, or landscapes
And once you’ve got the shot, show it off! Join the book’s Flickr group, share your photos, and discuss how you use your camera to get great shots at flickr.com/groups/composition_fromsnapshotstogreatshots.
Edward Mitchell, MS, MBA
MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. 

This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. 

Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. 

Chapters 

Introduction 
Chapter 1 - App Inventor Tips 
Chapter 2 - Debugging App Inventor Programs 
Chapter 3 - User Interface Control Tricks 
Chapter 4 - Designing and Building a Real World Application 
Chapter 5 - Tip Calculator Version 2 
Chapter 6 - Tip Calculator Version 3 
Chapter 7 - Tip Calculator Version 4 
Chapter 8 - Tip Calculator Version 5 
Chapter 9 – Using the TinyDB database 
Edward Mitchell, MS, MBA
App Inventor 2: Databases and Files is a step-by-step guide to writing apps that use TinyDB, TinyWebDB, Fusion Tables and data files for information storage and retrieval. Includes detailed explanations, examples, and a link to download sample code. This is the first tutorial to cover all of these App Inventor database and file features.

If your apps need to work with data or files - you need this book!

TinyDB stores data on your smart phone or tablet and is a primary way for App Inventor apps to save data, even when the app is no longer running or if the device is turned off.

TinyWebDB is similar to TinyDB, but stores your data on a remote server in the network cloud. 

Multiple apps can share a TinyWebDB database, plus you can update the content of your TinyWebDB using just a web browser. This means you can distribute an app whose content can change over time - just by changing the values in TinyWebDB.

A big challenge is the need to set up a TinyWebDB server - this book shows how to do that through free services offered by Google.

Fusion Tables provide a powerful, cloud-based database system for App Inventor apps. Creating, retrieving, updating and deleting data is done using the industry standard Structured Query Language or SQL. Fusion Tables reside in the Google network cloud - this book shows you how to set up and configure Fusion Tables for you own apps using free services of Google. As your app requirements grow, Google's cloud can provide low cost servers and bandwidth for your needs.

Underneath the Android OS user interface, there is a file system, similar to the file system found on Windows or Mac OS X. With App Inventor your apps can write and read data from files, and if using the special "CSV" format, App Inventor data can be shared with many spreadsheet programs. This book shows you how to create, use and access data files, and how to convert data to and from the CSV format.

Over 28,000 words. Over 250 screen shots and illustrations. Numerous sample programs and code.

App Inventor 2: Databases and Files - Table of Contents

1 - Introduction

2 - Using the TinyDB database

3 - Implementing Records Using Lists in TinyDB

4 - Simulating Multiple TinyDB Databases

5 - How to Use Multiple Tags in TinyDB

6 - Introduction and Setup: TinyWebDB

7 - Managing TinyWebDB in the Cloud

8 - Programming for TinyWebDB - Demo 1

9 - Adding a Tags List to TinyWebDB – Demo 2

10 - Handling Multiple Users with TinyWebDB – Demo 3

11 - Implementing a Student Quiz Application using TinyWebDB

12 - Introduction to Fusion Tables

13 - Developing Your Fusion Table App

14 - Using Text Files in App Inventor

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