Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering

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The incredible true story behind the global gaming phenomenon.

Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires of its creators, and it kick-started the era of professional gaming.

Titus Chalk tells the game’s story – from its humble origins to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other.

‘Who doesn’t love a story about small town dreamers who make it big? A gripping tale with a journalistic eye for how fast fortunes, and the world, change.’
Samira Ahmed, Culture journalist and Presenter of BBC Radio 4’s Front Row

‘After reading Generation Decks, I fell even more in love with the game.’

Jonathan Little, professional poker player and author

‘A fascinating insight to the blood, sweat, and tears that went into creating one of the world’s most iconic card games.’

Jimmy Wong, actor, host and filmmaker

‘An enthralling tale of oddball game makers, fan obsession and big money.’

Tristan Donovan, author of Replay: The History of Video Games

‘This book will add Flying to all the cards in your memory of Magic.’
Ian Bogost, author of Play Anything

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Titus Chalk is a freelance writer based in Berlin, Germany. He has written and broadcast about sport, culture and games for outlets including Deutsche Welle, Tagesspiegel and FourFourTwo. He has been playing Magic: The Gathering since Revised Edition and even occasionally wins. Now, on the wrong side of 30, he is hatching plans to write fiction. Hatching little plans from little eggs beneath the skin.

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