"An interesting new take on a classic concept and one of the few young adult-friendly LitRPGs out there. In Stuck in the Game, things are not what they seem!" —Apollos Thorne, author of Codename: Freedom and Underworld: Level Up or Die!
Everyone else in the world would love being stuck in the Dream State, but for Noah, it’s the most dangerous place he could be.
Noah promised himself he would never use the world’s most popular MMORPG—The Dream State. He’d already lost too many friends to the addictive virtual world.
But after a devastating car accident leaves Noah paralyzed and his brain damaged, he’s been forced into the game. The Dream State is the only thing keeping him from slipping into a coma. With his girlfriend missing inside the game, Noah knows he has to go and find her himself. But with his body and brain still recovering, dying in the virtual world could leave him brain dead forever.
As Noah levels up and rises through the ranks, he unearths forbidden secrets, including a sinister cover up. Now top players from across the world are hunting him. To make matters worse, he learns his girlfriend is being held prisoner in the most dangerous part of the Dream State. Can he live long enough to save his girlfriend, expose the cover up, and escape the game?
"Fans of LitRPG and video games need to be reading Christopher Keene." —Paul Mannering, President of SpecFicNZ, author of Engines of Empathy
“Keene’s Stuck in the Game is a fun romp through a great fantasy world. The premise is unique, the pacing superb, the action tight. The pages turn themselves!” —Harmon Cooper, author of The Feedback Loop series, Fantasy Online series and The Last Warrior of Unigaea trilogy
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Eight thousand years ago the Deluge destroyed the empire of the Lilithi, setting the race of super-warriors known as the Grigori loose in the outside world. They have lain hidden until now when - thanks to the creation of the dystopian virtual reality that is the Demi-Monde - they at last stand ready to achieve mastery of the Real World - and to cull HumanKind in the Final Solution.
Three girls stand between them and victory: Norma Williams, trapped in the nightmare that is the Coven, the viciously misandric Sector of the Demi-Monde; Ella Thomas, enslaved by the spirit of Lilith-come-again; and Trixie Dashwood, consumed by her hatred for Heydrich and his evil ForthRight.
As the soldiers of Heydrich's ForthRight goose-step into Paris and the long-forgotten evil that is Lilith is awoken, it falls to Norma Williams to lead the resistance. Lost in the virtual nightmare that is the Demi-Monde she must come to terms with these terrible responsibilities and with the knowledge that those she thought were her friends are now her enemies.
To triumph in this surreal cyber-world she must be more than she ever believed she could be . . . or perish.
Four hundred years in the future, the most dangerous criminals are kept in suspended animation aboard prison ships and "rehabilitated" in a shared virtual reality environment. But Miska Corbin, a thief and hacker with a background in black ops, has stolen one of these ships, the Hangman's Daughter, and made it her own. Controlled by explosive collars and trained in virtual reality by the electronic ghost of a dead marine sergeant, the thieves, gangsters, murderers, and worse are transformed into Miska's own private indentured army: the Bastard Legion. Are the mercenaries just for fun and profit, or does Miska have a hidden purpose connected to her covert past?
'Gloriously action-packed and often brutal military SF adventure . . . This series launch will keep readers turning pages, eager to see what bloody adventure awaits and how the legion develops into a force to be reckoned with' Publishers Weekly STARRED REVIEW
During training Allie becomes familiar with the Pool - a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old. And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her - Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding.